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Comment: Migration of unmigrated content due to installation of a new plugin

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The binaries are installed in the /Library/Developer/IceTouch-1.3.23 directory.

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Setting up your OS X environment to use Ice Touch

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For Cocoa and iPhone applications, you must add the appropriate directory to the Additional SDKs setting in your Xcode project:

Objective-C SDK

/Library/Developer/IceTouch-1.3/SDKs/ObjC/$(PLATFORM_NAME).sdk

C++ SDK

/Library/Developer/IceTouch-1.3/SDKs/Cpp/$(PLATFORM_NAME).sdk

For Xcode  5.1 iOS and Cocoa applications you

 

You also need to update the project setting "Header Search Paths" to include the Ice Touch SDK include directory.

Objective-C SDK

/Library/Developer/IceTouch-1.3/SDKs/ObjC/$(PLATFORM_NAME).sdk/usr/local/include

C++ SDK

/Library/Developer/IceTouch-1.3/SDKs/Cpp/$(PLATFORM_NAME).sdk/usr/local/include

In addition, when creating a new iPhone Xcode project, you must set the Code Signing Resource Rules Path to:

$(SDKROOT)/ResourceRules.plist

You must also add the following to the Frameworks folder:

CFNetwork.framework
Security.framework
Foundation.framework

When using the Objective-C SDK you must also add the following to the Frameworks folder:

ExternalAccessory.framework

See the Xcode Plug-in documentation for additional information on the plug-in build options.

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Sample programs are provided in a separate archive, which can be downloaded from the ZeroC web site.

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