Parameter Passing in C++
For each parameter of a Slice operation, the C++ mapping generates a corresponding parameter for the virtual member function in the skeleton. In addition, every operation has a trailing parameter of type Ice::Current
. For example, the name
operation of the Node
interface has no parameters, but the name
member function of the Node
skeleton class has a single parameter of type Ice::Current
. We will ignore this parameter for now.
Parameter passing on the server side follows the rules for the client side:
- in-parameters are passed by value or
const
reference - out-parameters are passed by reference
- return values are passed by value
- optional parameters are enclosed in
IceUtil::Optional
values
To illustrate the rules, consider the following interface that passes string parameters in all possible directions:
module M { interface Example { string op(string sin, out string sout); }; };
The generated skeleton class for this interface looks as follows:
namespace M { class Example : virtual public ::Ice::Object { public: virtual std::string op(const std::string&, std::string&, const Ice::Current& = Ice::Current()) = 0; // ... }; }
As you can see, there are no surprises here. For example, we could implement op
as follows:
std::string ExampleI::op(const std::string& sin, std::string& sout, const Ice::Current&) { cout << sin << endl; // In parameters are initialized sout = "Hello World!"; // Assign out parameter return "Done"; // Return a string }
This code is in no way different from what you would normally write if you were to pass strings to and from a function; the fact that remote procedure calls are involved does not impact on your code in any way. The same is true for parameters of other types, such as proxies, classes, or dictionaries: the parameter passing conventions follow normal C++ rules and do not require special-purpose API calls or memory management.