Creating an Object Adapter
An object adapter is an instance of the local interface ObjectAdapter
. You create an object adapter by calling one of several operations on a communicator:
module Ice { local interface ObjectAdapter { string getName(); Communicator getCommunicator(); // ... }; local interface Communicator { ObjectAdapter createObjectAdapter(string name); ObjectAdapter createObjectAdapterWithEndpoints(string name, string endpoints); ObjectAdapter createObjectAdapterWithRouter(string name, Router* rtr); // ... }; };
The ObjectAdapter
operations behave as follows:
- The
getName
operation returns the name of the adapter as passed to one of the communicator operationscreateObjectAdapter
,createObjectAdapterWithEndpoints
, orcreateObjectAdapterWithRouter
.
- The
getCommunicator
operation returns the communicator that was used to create the adapter.
Note that there are other operations in the ObjectAdapter
interface; we will explore these throughout the remainder of this discussion.
An application normally needs to configure an object adapter with endpoints or a router. Calling createObjectAdapter
with a non-empty value for name
means the new object adapter will check the communicator's configuration for properties, including:
name.Endpoints
- defines one or more object adapter endpointsname.Router
- specifies the stringified proxy of a router
createObjectAdapter
raises an exception if neither is defined. Passing an empty value for name
to createObjectAdapter
creates an object adapter that can only be used for collocated invocations.
The createObjectAdapterWithEndpoints
operation allows you to specify the object adapter's endpoints directly, overriding any setting for name.Endpoints
. Similarly, createObjectAdapterWithRouter
accepts a router proxy and overrides name.Router
.