An object adapter is an instance of the local interface
ObjectAdapter. You create an object adapter by calling one of several operations on a communicator:
ObjectAdapter operations behave as follows:
getNameoperation returns the name of the adapter as passed to one of the communicator operations
getCommunicatoroperation returns the communicator that was used to create the adapter.
Note that there are other operations in the
ObjectAdapter interface; we will explore these throughout the remainder of this discussion.
An application normally needs to configure an object adapter with endpoints or a router. Calling
createObjectAdapter with a non-empty value for
name means the new object adapter will check the communicator's configuration for properties, including:
name.Endpoints- defines one or more object adapter endpoints
name.Router- specifies the stringified proxy of a router
createObjectAdapter raises an exception if neither is defined. Passing an empty value for
createObjectAdapter creates an object adapter that can only be used for collocated invocations.
createObjectAdapterWithEndpoints operation allows you to specify the object adapter's endpoints directly, overriding any setting for
createObjectAdapterWithRouter accepts a router proxy and overrides