UTF-8 Conversion with C++98

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Converting to UTF-8

If you have installed a string converter, the Ice run time calls the converter's toUTF8 function whenever it needs to convert a native string into UTF-8 representation for transmission. The sourceStart and sourceEnd pointers point at the first byte and one-beyond-the-last byte of the source string, respectively. The implementation of toUTF8 must return a pointer to the first unused byte following the converted string.

Your implementation of toUTF8 must allocate the returned string by calling the getMoreBytes member function of the UTF8Buffer class that is passed as the third argument. (getMoreBytes throws a std::bad_alloc if it cannot allocate enough memory.) The firstUnused parameter must point at the first unused byte of the allocated memory region. You can make several calls to getMoreBytes to incrementally allocate memory for the converted string. If you do, getMoreBytes may relocate the buffer in memory. (If it does, it copies the part of the string that was converted so far into the new memory region.) The function returns a pointer to the first unused byte of the (possibly relocated) memory.

Conversion can also fail because the encoding of the source string is internally incorrect. In that case, you should throw a Ice::IllegalConversionException exception from toUTF8, for example:

C++
throw Ice::IllegalConversionException(__FILE__, __LINE__, "bad encoding because ...");

After it has marshaled the returned string into an internal marshaling buffer, the Ice run time deallocates the string.

Converting from UTF-8

During unmarshaling, the Ice run time calls the fromUTF8 member function on the corresponding string converter. The function converts a UTF-8 byte sequence into its native form as a std::string or std::wstring. The string into which the function must place the converted characters is passed to fromUTF8 as the target parameter.

See Also