C++98 Mapping for Optional Values
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The IceUtil::Optional
Template
The C++ mapping uses a template to hold the values of optional data members and parameters:
namespace IceUtil { template<typename T> class Optional { public: typedef T element_type; Optional(); Optional(NoneType); Optional(const T&); template<typename Y> Optional(const Optional<Y>&); Optional(const Optional& r); Optional& operator=(NoneType); Optional& operator=(const T&); template<typename Y> Optional& operator=(const Optional<Y>&); Optional& operator=(const Optional&); const T& get() const; T& get(); const T* operator->() const; T* operator->(); const T& operator*() const; T& operator*(); operator bool() const; bool operator!() const; void swap(Optional& other); ... }; }
The IceUtil::Optional
template provides constructors and assignment operators that allow you to initialize an instance using the element type or an existing optional value. The default constructor initializes an instance to an unset condition. The get
method and dereference operators retrieve the current value held by the instance, or throw IceUtil::OptionalNotSetException
if no value is currently set. Use the bool
or !
operators to test whether the instance has a value prior to dereferencing it. Finally, the swap
method exchanges the state of two instances.
The IceUtil::None
Value
The template includes a constructor and assignment operator that accept NoneType
. Ice defines an instance of this type, IceUtil::None
, that you can use to initialize (or reset) an Optional
instance to an unset condition:
IceUtil::Optional<int> i = 5; i = IceUtil::None; assert(!i); // true
You can pass IceUtil::None
anywhere an IceUtil::Optional
value is expected.