Writing an Ice Application with Java Compat
This page shows how to create an Ice application with Java Compat.
On this page:
Create Projects for your Client and Server Applications
We will use Gradle to create our application projects. You must install Gradle before continuing with this tutorial.
Open a new Command Prompt and run the following commands to generate a new project:
mkdir printer cd printer gradle init
For this demo we're going to use a project with two sub-projects to build the Client and Server applications. The requirements for our sub-projects are the same so we'll do all the setup in the subprojects
block of the root project, which applies to all sub-projects. Edit the generated build.gradle
file to look like the one below:
// // Install the gradle Ice Builder plug-in from the plug-in portal // plugins { id 'com.zeroc.gradle.ice-builder.slice' version '1.4.7' apply false } subprojects { // // Apply Java and Ice Builder plug-ins to all sub-projects // apply plugin: 'java' apply plugin: 'com.zeroc.gradle.ice-builder.slice' // // Both Client and Server projects share the Printer.ice Slice definitions // slice { java { files = [file("../Printer.ice")] compat = true } } // // Use Ice JAR files from maven central repository // repositories { mavenCentral() } // // Both Client and Server depend only on Ice JAR // dependencies { implementation 'com.zeroc:ice-compat:3.7.2' } // // Create a JAR file with the appropriate Main-Class and Class-Path attributes // jar { manifest { attributes( "Main-Class" : project.name.capitalize(), "Class-Path": configurations.runtime.resolve().collect { it.toURI() }.join(' ') ) } } }
We must also edit the generated settings.gradle
to define our sub-projects:
rootProject.name = 'printer' include 'client' include 'server'
Finally we need to create the directories for client and server projects:
mkdir client mkdir server
Compiling a Slice Definition for Java
The next step is to add the Slice file (Printer.ice
), and then compile this Slice file. When building the project, the sliceCompile
task (added automatically by the Ice Builder plug-in) compiles Printer.ice
and places the generated code into build/generated-src
using the Slice to Java compiler, slice2java
.
Writing and Compiling a Server in Java
To implement our Printer
interface, we must create a servant class. By convention, a servant class uses the name of its interface with an I
-suffix, so our servant class is called PrinterI
and placed into a source file server/src/main/java/PrinterI.java:
public class PrinterI extends Demo._PrinterDisp { public void printString(String s, Ice.Current current) { System.out.println(s); } }
The PrinterI
class extends the class _PrinterDisp
, which is generated by the slice2java
compiler. The class defines a printString
method that accepts a string for the printer to print and a parameter of type Current
. (For now we will ignore the Current
parameter.) Our implementation of the printString
method simply writes its argument to the terminal.
The remainder of the server code is in a source file called server/src/main/java/Server.java
, shown in full here:
public class Server { public static void main(String[] args) { try(Ice.Communicator communicator = Ice.Util.initialize(args)) { Ice.ObjectAdapter adapter = communicator.createObjectAdapterWithEndpoints("SimplePrinterAdapter", "default -p 10000"); Ice.Object object = new PrinterI(); adapter.add(object, Ice.Util.stringToIdentity("SimplePrinter")); adapter.activate(); communicator.waitForShutdown(); } } }
The body of main
contains a try-with-resources
block in which we place all the server code.The Communicator
object implements java.lang.AutoCloseable
, which allows us to use the try-with-resources
statement for the initialization of the Communicator
object. This ensures the communicator destroy
method is called when the try
block goes out of scope. Doing this is essential in order to correctly finalize the Ice run time.
A communicator starts a number of non-background threads. Destroying the communicator terminates all these threads.
The body of our try
block contains the actual server code.
The code goes through the following steps:
- We initialize the Ice run time by calling
Ice.Util.initialize
. (We passargs
to this call because the server may have command-line arguments that are of interest to the run time; for this example, the server does not require any command-line arguments.) The call toinitialize
returns aCommunicator
reference, which is the main object in the Ice run time. - We create an object adapter by calling
createObjectAdapterWithEndpoints
on theCommunicator
instance. The arguments we pass are"SimplePrinterAdapter"
(which is the name of the adapter) and"default -p 10000"
, which instructs the adapter to listen for incoming requests using the default transport protocol (TCP/IP) at port number 10000. - At this point, the server-side run time is initialized and we create a servant for our
Printer
interface by instantiating aPrinterI
object. - We inform the object adapter of the presence of a new servant by calling
add
on the adapter; the arguments toadd
are the servant we have just instantiated, plus an identifier. In this case, the string"SimplePrinter"
is the name of the Ice object. (If we had multiple printers, each would have a different name or, more correctly, a different object identity.) - Next, we activate the adapter by calling its
activate
method. (The adapter is initially created in a holding state; this is useful if we have many servants that share the same adapter and do not want requests to be processed until after all the servants have been instantiated.) - Finally, we call
waitForShutdown
. This call suspends the calling thread until the server is shut down. (For now, we will simply interrupt the server on the command line when we no longer need it, which terminates the server immediately.)
We can compile the server code as follows:
gradlew :server:build
Writing and Compiling a Client in Java
The client code, in client/src/main/java/Client.java
, looks very similar to the server. Here it is in full:
public class Client { public static void main(String[] args) { try(Ice.Communicator communicator = Ice.Util.initialize(args)) { Ice.ObjectPrx base = communicator.stringToProxy("SimplePrinter:default -p 10000"); Demo.PrinterPrx printer = Demo.PrinterPrxHelper.checkedCast(base); if(printer == null) { throw new Error("Invalid proxy"); } printer.printString("Hello World!"); } } }
Note that the overall code layout is the same as for the server: we use the same try
and catch
blocks to deal with errors. The code in the try
block does the following:
- As for the server, we initialize the Ice run time by calling
Ice.Util.initialize
within the Javatry-with-resources
statement. - The next step is to obtain a proxy for the remote printer. We create a proxy by calling
stringToProxy
on the communicator, with the string"SimplePrinter:default -p 10000"
. Note that the string contains the object identity and the port number that were used by the server. (Obviously, hard-coding object identities and port numbers into our applications is a bad idea, but it will do for now; we will see more architecturally sound ways of doing this when we discuss IceGrid.) - The proxy returned by
stringToProxy
is of typeIce.ObjectPrx
, which is at the root of the inheritance tree for interfaces. But to actually talk to our printer, we need a proxy for aPrinter
interface, not anObject
interface. To do this, we need to do a down-cast by callingPrinterPrxHelper.checkedCast
. A checked cast sends a message to the server, effectively asking "is this a proxy for aPrinter
interface?" If so, the call returns a proxy of typeDemo::Printer
; otherwise, if the proxy denotes an interface of some other type, the call returns null. - We test that the down-cast succeeded and, if not, throw an error message that terminates the client.
- We now have a live proxy in our address space and can call the
printString
method, passing it the time-honored"Hello World!"
string. The server prints that string on its terminal.
Compiling the client looks much the same as for the server:
gradlew :client:build
Running Client and Server in Java
To run client and server, we first start the server in a separate window:
java -jar server/build/libs/server.jar
At this point, we won't see anything because the server simply waits for a client to connect to it. We run the client in a different window:
java -jar client/build/libs/client.jar
The client runs and exits without producing any output; however, in the server window, we see the "Hello World!"
that is produced by the printer. To get rid of the server, we interrupt it on the command line for now.
If anything goes wrong, the client will print an error message. For example, if we run the client without having first started the server, we get something like the following:
Ice.ConnectionRefusedException error = 0 at ... at Client.run(Client.java:65) Caused by: java.net.ConnectException: Connection refused ...