C++98 Mapping for Dictionaries
On this page:
Default Dictionary Mapping in C++
Here is the definition of our EmployeeMap
once more:
Slice
dictionary<long, Employee> EmployeeMap;
The following code is generated for this definition:
C++
typedef std::map<Ice::Long, Employee> EmployeeMap;
Again, there are no surprises here: a Slice dictionary simply maps to a standard std::map
. As a result, you can use the dictionary like any other map
, for example:
C++
EmployeeMap em; Employee e; e.number = 42; e.firstName = "Stan"; e.lastName = "Lippman"; em[e.number] = e; e.number = 77; e.firstName = "Herb"; e.lastName = "Sutter"; em[e.number] = e;
Custom Dictionary Mapping in C++
You can override the default mapping of Slice dictionaries to C++ maps with a cpp:type
a or cpp:view-type
metadata directive, for example:
Slice
[["cpp:include:unordered_map"]] ["cpp:type:std::unordered_map<Ice::Long, Employee>"] dictionary<long, Employee> EmployeeMap;
With this metadata directive, the dictionary now maps to a C++ std::unordered_map
:
C++
#include <unordered_map> typedef std::unordered_map<Ice::Long, Employee> EmployeeMap;
See Customizing the C++98 Mapping for detailed information about the cpp:type
and cpp:view-typ
e metadata directives.