Initialization in Java
Every Ice-based application needs to initialize the Ice run time, and this initialization returns a com.zeroc.Ice.Communicator
object.
A Communicator
is a local Java object that represents an instance of the Ice run time. Most Ice-based applications create and use a single Communicator
object, although it is possible and occasionally desirable to have multiple Communicator
objects in the same application.
You initialize the Ice run time by calling com.zeroc.Ice.Util.initialize
, for example:
public static void main(String[] args) { com.zeroc.Ice.Communicator communicator = com.zeroc.Ice.Util.initialize(args); ... }
Util.initialize
accepts the argument vector that is passed to main
by the operating system. The method scans the argument vector for any command-line options that are relevant to the Ice run time. If anything goes wrong during initialization, Util.initialize
throws an exception.
The semantics of Java arrays prevents this simple Util.initialize
from modifying the argument vector. You can use another overload of Util.initialize
to receive an argument vector with all Ice-related arguments removed.
Once you no longer need a Communicator
, you must call destroy
on this Communicator
. The destroy
method is responsible for finalizing the instance of the Ice run time embodied by this Communicator. In particular, in an Ice server, destroy
waits for operation implementations that are still executing to complete. In addition, destroy
ensures that any outstanding threads are joined with and reclaims a number of operating system resources, such as file descriptors and memory. Never allow your application to terminate without calling destroy
first.
The general shape of our main
method becomes:
public class App { public static void main(String[] args) { int status = 0; com.zeroc.Ice.Communicator communicator = com.zeroc.Ice.Util.initialize(args); // // Register shutdown hook to destroy communicator during JVM shutdown // Runtime.getRuntime().addShutdownHook(new Thread(() -> { communicator.destroy(); })); // ... System.exit(status); } }
The only pitfall with the code above is if you neglect to call System.exit
, the application will continue to run because the Communicator started non-daemon threads.
Another way to initialize and destroy a Communicator is with a try-with-resources statement:
public class App { public static void main(String[] args) { int status = 0; try(com.zeroc.Ice.Communicator communicator = com.zeroc.Ice.Util.initialize(args)) { // ... } // communicator is destroyed automatically here System.exit(status); } }
The Communicator
interface implements java.lang.AutoCloseable
: at the end of a try-with-resources statement, the communicator is closed (destroyed) automatically, without an explicit call to the destroy
method.
If you initialize your communicator in a try-with-resources statement, you may also add a shutdown hook to destroy the communicator. destroy
does not throw any exception and calling destroy
multiple times is perfectly ok. A shutdown hook that calls destroy
is useful to interrupt long-running Ice invocations when the application receives a user interrupt such as Ctrl-C.