Example of a File System Server in Swift
This page presents the source code for a Swift server that implements our file system and communicates with the client we wrote earlier. The code is fully functional.
Note that the server is remarkably free of code that relates to distribution: most of the server code is simply application logic that would be present just the same for a non-distributed version. Again, this is one of the major advantages of Ice: distribution concerns are kept away from the application code so that you can concentrate on developing application logic instead of networking infrastructure.
On this page:
Implementing a File System Server in Swift
We have now seen enough of the server-side Swift mapping to implement a server for our file system. (You may find it useful to review these Slice definitions before studying the source code.)
Our server is composed of a single source file, main.swift
.
Server Main Program in Swift
Our server main program (in main.swift
) consists of a run
function that creates and destroys an Ice communicator, creates an object adapter and instantiates our file system objects:
import Foundation import Ice func run() -> Int32 { do { let communicator = try Ice.initialize(CommandLine.arguments) defer { communicator.destroy() } // // Create an object adapter. // let adapter = try communicator.createObjectAdapterWithEndpoints(name: "SimpleFilesystem", endpoints: "default -h localhost -p 10000") // // Create the root directory (with name "/" and no parent) // let root = DirectoryI(name: "/", parent: nil) try root.activate(adapter: adapter) // // Create a file called "README" in the root directory // var file = FileI(name: "README", parent: root) file.write(text: ["This file system contains a collection of poetry."], current: Ice.Current()) try file.activate(adapter: adapter) // // Create a directory called "Coleridge" in the root directory // let coleridge = DirectoryI(name: "Coleridge", parent: root) try coleridge.activate(adapter: adapter) // // Create a file called "Kubla_Khan" in the Coleridge directory // file = FileI(name: "Kubla_Khan", parent: coleridge) file.write(text: ["In Xanadu did Kubla Khan", "A stately pleasure-dome decree:", "Where Alph, the sacred river, ran", "Through caverns measureless to man", "Down to a sunless sea."], current: Ice.Current()) try file.activate(adapter: adapter) // // All objects are created, allow client requests now // try adapter.activate() // // Wait until we are done // communicator.waitForShutdown() return 0 } catch { print("Error: \(error)\n") return 1 } } exit(run())
Much of this code is boilerplate: we create a communicator, then an object adapter, and, towards the end, activate the object adapter and call waitForShutdown
.
The interesting part of the code follows the adapter creation: here, the server instantiates a few nodes for our file system to create the structure shown below:
A small file system.
As we will see shortly, the servants for our directories and files are of type DirectoryI
and FileI
, respectively. The initializer for either type of servant accepts two parameters, the name of the directory or file to be created and a reference to the servant for the parent directory. (For the root directory, which has no parent, we pass a nil parent.) Thus, the statement
let root = DirectoryI(name: "/", parent: nil)
creates the root directory, with the name "/"
and no parent directory.
Here is the code that establishes the structure in the above illustration:
let root = DirectoryI(name: "/", parent: nil) try root.activate(adapter: adapter) var file = FileI(name: "README", parent: root) file.write(text: ["This file system contains a collection of poetry."], current: Ice.Current()) try file.activate(adapter: adapter) let coleridge = DirectoryI(name: "Coleridge", parent: root) try coleridge.activate(adapter: adapter) file = FileI(name: "Kubla_Khan", parent: coleridge) file.write(text: ["In Xanadu did Kubla Khan", "A stately pleasure-dome decree:", "Where Alph, the sacred river, ran", "Through caverns measureless to man", "Down to a sunless sea."], current: Ice.Current()) try file.activate(adapter: adapter)
We first create the root directory and a file README
within the root directory. (Note that we pass a reference to the root directory as the parent when we create the new node of type FileI
.)
After creating each servant, the code calls activate
on the servant. (We will see the definition of this method shortly.) activate
adds the servant to the ASM (Adapter Servant Map).
The next step is to fill the file with text:
file.write(text: ["This file system contains a collection of poetry."], current: Ice.Current())
Recall that Slice sequences by default map to Swift arrays. The Slice type Lines
is simply an array of strings; we add a line of text to our README
file by initializing the text
array to contain one element.
This statement is interesting: the server code invokes an operation on one of its own servants. Because the call happens via a reference to the servant (of type FileI
) and not via a proxy (of type FilePrx
), the Ice run time does not know that this call is even taking place — such a direct call into a servant is not mediated by the Ice run time in any way and is dispatched as an ordinary Swift function call. We need to provide an Ice.Current
instance for such direct call–for example, an empty Current.
In similar fashion, the remainder of the code creates a subdirectory called Coleridge
and, within that directory, a file called Kubla_Khan
to complete the structure in the illustration listed above.
NodeI
Servant Class in Swift
Our NodeI
servant class has the following basic structure:
class NodeI: Node { private let name: String private let parent: DirectoryI? init(name: String, parent: DirectoryI?) { self.name = name self.parent = parent } ... }
The class has two properties:
name
This property stores the name of the file incarnated by the servant.
parent
This property stores the reference to the servant for the node's parent directory.
The name
and parent
properties are initialized by the init method.
NodeI
also provides the implementation for the Slice operation name and two helper methods, activate
and makeDisp
:
func name(current _: Ice.Current) -> String { return name } func activate(adapter: Ice.ObjectAdapter) throws { let id = Ice.Identity(name: parent == nil ? "RootDir" : UUID().uuidString, category: "") let prx = try adapter.add(servant: makeDisp(), id: id) parent?.addChild(child: uncheckedCast(prx: prx, type: NodePrx.self)) } func makeDisp() -> Ice.Disp { fatalError("Abstract method") }
activate
generates an identity for the node: "RootDir"
when parent is null, and a random ID otherwise. activate
then creates a dispatcher for self and adds it to the object adapter. And finally, when the node has a parent directory, activate
registers a proxy to self
with the parent directory.
The makeDisp
helper method creates a dispatcher struct for self (self being a servant). For Node, we implement it with fatalError
because we only want to create File
and Directory
servants, and never plain Node
servants.
FileI
Servant Class in Swift
Our FileI
servant class simply reuses the NodeI
implementation, implements read
and write
, and overrides the makeDisp
helper method:
class FileI: NodeI, File { private var lines: [String] = [] // Slice File::read() operation func read(current _: Ice.Current) -> [String] { return lines } // Slice File::write() operation func write(text: [String], current _: Ice.Current) { lines = text } // Create a dispatcher for servant `self` override func makeDisp() -> Ice.Disp { return FileDisp(self) } }
DirectoryI
Servant Class in Swift
The DirectoryI
class reuses NodeI, implements list
and addChild
, and overrides the helper method makeDisp
:
class DirectoryI: NodeI, Directory { private var contents: [NodePrx?] = [] func list(current _: Ice.Current) -> [NodePrx?] { return contents } func addChild(child: NodePrx) { contents.append(child) } override func makeDisp() -> Ice.Disp { return DirectoryDisp(self) } }