The Properties Interface
You can use the same configuration file and command-line mechanisms to set application-specific properties. For example, we could introduce a property to control the maximum file size for our file system application:
# Configuration file for file system application Filesystem.MaxFileSize=1024 # Max file size in kB
The Ice run time stores the Filesystem.MaxFileSize
property like any other property and makes it accessible via the Properties
interface.
To access property values from within your program, you need to acquire the communicator's properties by calling getProperties
:
module Ice { local interface Properties; // Forward declaration local interface Communicator { Properties getProperties(); // ... } }
The Properties
interface is shown below:
module Ice { local dictionary<string, string> PropertyDict; local interface Properties { string getProperty(string key); string getPropertyWithDefault(string key, string value); int getPropertyAsInt(string key); int getPropertyAsIntWithDefault(string key, int value); PropertyDict getPropertiesForPrefix(string prefix); void setProperty(string key, string value); StringSeq getCommandLineOptions(); StringSeq parseCommandLineOptions(string prefix, StringSeq options); StringSeq parseIceCommandLineOptions(StringSeq options); void load(string file); Properties clone(); } }
Most of the operations involve reading properties, setting properties, and parsing properties.
The Properties
interface also provides two utility operations that are useful if you need to work with multiple communicators that use different property sets:
clone
This operation makes a copy of an existing property set. The copy contains exactly the same properties and values as the original.
load
This operation accepts a path name to a configuration file and initializes the property set from that file. If the specified file cannot be read (for example, because it does not exist or the caller does not have read permission), the operation throws aFileException
. In Java, the given path name can refer to a class loader resource or a regular file.