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Inheritance Hierarchy for Exceptions in C#

The mapping for exceptions is based on the inheritance hierarchy shown below:


Inheritance structure for exceptions.

The ancestor of all exceptions is System.Exception. Derived from that is Ice.Exception, which provides the definitions of a number of constructors. Ice.LocalException and Ice.UserException are derived from Ice.Exception and form the base of all run-time and user exceptions, respectively.

The constructors defined in Ice.Exception have the following signatures:

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{zcode:cs}
public abstract class Exception : System.Exception
{
    public Exception();
    public Exception(System.Exception ex);
}
{zcode}

Each concrete derived exception class implements these constructors. The second constructor initializes the InnerException property of System.Exception. (Both constructors set the Message property to the empty string.)

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UserException
UserException

C# Mapping for User Exceptions

Here is a fragment of the Slice definition for our world time server once more:

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{zcode:slice}
exception GenericError {
    string reason;
};

exception BadTimeVal extends GenericError {};

exception BadZoneName extends GenericError {};
{zcode}

These exception definitions map as follows:

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{zcode:cs}
public partial class GenericError : Ice.UserException
{
    public string reason;

    public GenericError();
    public GenericError(System.Exception ex__);
    public GenericError(string reason);
    public GenericError(string reason, System.Exception ex__);

    // GetHashCode and comparison methods defined here,
    // as well as mapping-internal methods.
}

public partial class BadTimeVal : M.GenericError
{
    public BadTimeVal();
    public BadTimeVal(System.Exception ex__);
    public BadTimeVal(string reason);
    public BadTimeVal(string reason, System.Exception ex__);

    // GetHashCode and comparison methods defined here,
    // as well as mapping-internal methods.
}

public partial class BadZoneName : M.GenericError
{
    public BadZoneName();
    public BadZoneName(System.Exception ex__);
    public BadZoneName(string reason);
    public BadZoneName(string reason, System.Exception ex__);

    // GetHashCode and comparison methods defined here,
    // as well as mapping-internal methods.
}
{zcode}

Each Slice exception is mapped to a C# partial class with the same name. For each exception member, the corresponding class contains a public data member. (Obviously, because BadTimeVal and BadZoneName do not have members, the generated classes for these exceptions also do not have members.) Optional data members are mapped to instances of the Ice.Optional type.

The inheritance structure of the Slice exceptions is preserved for the generated classes, so BadTimeVal and BadZoneName inherit from GenericError.

All user exceptions are derived from the base class Ice.UserException. This allows you to catch all user exceptions generically by installing a handler for Ice.UserException. Similarly, you can catch all Ice run-time exceptions with a handler for Ice.LocalException, and you can catch all Ice exceptions with a handler for Ice.Exception.

All exceptions provide the usual GetHashCode and Equals methods, as well as the == and != comparison operators.

The generated exception classes also contain other member functions that are not shown here; these member functions are internal to the C# mapping and are not meant to be called by application code.

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C# Default Constructors for User Exceptions

Exceptions have a default constructor that default-constructs each data member. This means members of primitive type are initialized to the equivalent of zero, and members of reference type are initialized to null. Note that applications must always explicitly initialize a member whose type is a class-mapped structure because the Ice run time does not accept null as a legal value for these types.

If you wish to ensure that data members of primitive and enumerated types are initialized to specific values, you can declare default values in your Slice definition. The default constructor initializes each of these data members to its declared value.

An exception also provides a constructor that accepts one parameter for each data member so that you can construct and initialize a class instance in a single statement (instead of first having to construct the instance and then assign to its members). For a derived exception, this constructor accepts one argument for each base exception member, plus one argument for each derived exception member, in base-to-derived order. For each optional data member, the constructor accepts an Ice.Optional parameter of the appropriate type.

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Anchor
RuntimeException
RuntimeException

C# Mapping for Run-Time Exceptions

The Ice run time throws run-time exceptions for a number of pre-defined error conditions. All run-time exceptions directly or indirectly derive from Ice.LocalException (which, in turn, derives from Ice.Exception).

Ice.LocalException implements a Clone method that is inherited by its derived exceptions, so you can make memberwise shallow copies of exceptions.

By catching exceptions at the appropriate point in the inheritance hierarchy, you can handle exceptions according to the category of error they indicate:

  • Ice.Exception
    This is the root of the inheritance tree for both run-time and user exceptions.
  • Ice.LocalException
    This is the root of the inheritance tree for run-time exceptions.
  • Ice.UserException
    This is the root of the inheritance tree for user exceptions.
  • Ice.TimeoutException
    This is the base exception for both operation-invocation and connection-establishment timeouts.
  • Ice.ConnectTimeoutException
    This exception is raised when the initial attempt to establish a connection to a server times out.

For example, a ConnectTimeoutException can be handled as ConnectTimeoutException, TimeoutException, LocalException, or Exception.

You will probably have little need to catch run-time exceptions as their most-derived type and instead catch them as LocalException; the fine-grained error handling offered by the remainder of the hierarchy is of interest mainly in the implementation of the Ice run time. Exceptions to this rule are the exceptions related to facet and object life cycles, which you may want to catch explicitly. These exceptions are FacetNotExistException and ObjectNotExistException, respectively.

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See Also

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