On this page:

A Basic main Function in C++

The main entry point to the Ice run time is represented by the local Slice interface Ice::Communicator. As for the client side, you must initialize the Ice run time by calling Ice::initialize before you can do anything else in your server. Ice::initialize returns a smart pointer to an instance of an Ice::Communicator:

{zcode:cpp}
int
main(int argc, char* argv[])
{
    Ice::CommunicatorPtr ic = Ice::initialize(argc, argv);
    // ...
}
{zcode}

Ice::initialize accepts a C++ reference to argc and argv. The function scans the argument vector for any command-line options that are relevant to the Ice run time; any such options are removed from the argument vector so, when Ice::initialize returns, the only options and arguments remaining are those that concern your application. If anything goes wrong during initialization, initialize throws an exception.

Ice::initialize has additional overloads to permit other information to be passed to the Ice run time.

Before leaving your main function, you must call Communicator::destroy. The destroy operation is responsible for finalizing the Ice run time. In particular, destroy waits for any operation implementations that are still executing in the server to complete. In addition, destroy ensures that any outstanding threads are joined with and reclaims a number of operating system resources, such as file descriptors and memory. Never allow your main function to terminate without calling destroy first; doing so has undefined behavior.

The general shape of our server-side main function is therefore as follows:

{zcode:cpp}
#include <Ice/Ice.h>

int
main(int argc, char* argv[])
{
    int status = 0;
    Ice::CommunicatorPtr ic;
    try {
        ic = Ice::initialize(argc, argv);

        // Server code here...

    } catch (const Ice::Exception& e) {
        cerr << e << endl;
        status = 1;
    } catch (const std::string& msg) {
        cerr << msg << endl;
        status = 1;
    } catch (const char* msg) {
        cerr << msg << endl;
        status = 1;
    }
    if (ic) {
        try {
            ic->destroy();
        } catch (const Ice::Exception& e) {
            cerr << e << endl;
            status = 1;
        }
    }
    return status;
}
{zcode}

Note that the code places the call to Ice::initialize in to a try block and takes care to return the correct exit status to the operating system. Also note that an attempt to destroy the communicator is made only if the initialization succeeded.

The catch handlers for const std::string & and const char * are in place as a convenience feature: if we encounter a fatal error condition anywhere in the server code, we can simply throw a string or a string literal containing an error message; this causes the stack to be unwound back to main, at which point the error message is printed and, after destroying the communicator, main terminates with non-zero exit status.

The Ice::Application Class

The preceding structure for the main function is so common that Ice offers a class, Ice::Application, that encapsulates all the correct initialization and finalization activities. The definition of the class is as follows (with some detail omitted for now):

{zcode:cpp}
namespace Ice {
    enum SignalPolicy { HandleSignals, NoSignalHandling };

    class Application /* ... */ {
    public:
        Application(SignalPolicy = HandleSignals);
        virtual ~Application();

        int main(int argc, char*[] argv);
        int main(int argc, char*[] argv, const char* config);
        int main(int argc, char*[] argv, const Ice::InitializationData& id);
        int main(int argc, char* const [] argv);
        int main(int argc, char* const [] argv, const char* config);
        int main(int argc, char* const [] argv, const Ice::InitializationData& id);
        int main(const Ice::StringSeq&);
        int main(const Ice::StringSeq&, const char* config);
        int main(const Ice::StringSeq&, const Ice::InitializationData& id);

#ifdef _WIN32
        int main(int argc, wchar_t*[] argv);
        int main(int argc, wchar_t*[] argv, const char* config);
        int main(int argc, wchar_t*[] argv, const Ice::InitializationData& id);
#endif

        virtual int run(int, char*[]) = 0;

        static  const char* appName();
        static  CommunicatorPtr communicator();
        // ...
    };
}
{zcode}

The intent of this class is that you specialize Ice::Application and implement the pure virtual run method in your derived class. Whatever code you would normally place in main goes into the run method instead. Using Ice::Application, our program looks as follows:

{zcode:cpp}
#include <Ice/Ice.h>

class MyApplication : virtual public Ice::Application {
public:
    virtual int run(int, char*[]) {

        // Server code here...

        return 0;
    }
};

int
main(int argc, char* argv[])
{
    MyApplication app;
    return app.main(argc, argv);
}
{zcode}

Note that Application::main is overloaded: you can pass a string sequence instead of an argc/argv pair. This is useful if you need to parse application-specific property settings on the command line. You also can call main with an optional file name or an InitializationData structure.

If you pass a configuration file name to main, the property settings in this file are overridden by settings in a file identified by the ICE_CONFIG environment variable (if defined). Property settings supplied on the command line take precedence over all other settings.

The Application::main function does the following:

  1. It installs an exception handler for Ice::Exception. If your code fails to handle an Ice exception, Application::main prints the exception details on stderr before returning with a non-zero return value.
  2. It installs exception handlers for const std::string & and const char*. This allows you to terminate your server in response to a fatal error condition by throwing a std::string or a string literal. Application::main prints the string on stderr before returning a non-zero return value.
  3. It initializes (by calling Ice::initialize) and finalizes (by calling Communicator::destroy) a communicator. You can get access to the communicator for your server by calling the static communicator() member function.
  4. It scans the argument vector for options that are relevant to the Ice run time and removes any such options. The argument vector that is passed to your run method therefore is free of Ice-related options and only contains options and arguments that are specific to your application.
  5. It provides the name of your application via the static appName member function. The return value from this call is argv[0], so you can get at argv[0] from anywhere in your code by calling Ice::Application::appName (which is often necessary for error messages).
  6. It installs a signal handler that properly destroys the communicator.
  7. It installs a per-process logger if the application has not already configured one. The per-process logger uses the value of the Ice.ProgramName property as a prefix for its messages and sends its output to the standard error channel. An application can also specify an alternate logger.

Using Ice::Application ensures that your program properly finalizes the Ice run time, whether your server terminates normally or in response to an exception or signal. We recommend that all your programs use this class; doing so makes your life easier. In addition, Ice::Application also provides features for signal handling and configuration that you do not have to implement yourself when you use this class.

Using Ice::Application on the Client Side

You can use Ice::Application for your clients as well: simply implement a class that derives from Ice::Application and place the client code into its run method. The advantage of this approach is the same as for the server side: Ice::Application ensures that the communicator is destroyed correctly even in the presence of exceptions.

Catching Signals in C++

The simple server we developed in Hello World Application had no way to shut down cleanly: we simply interrupted the server from the command line to force it to exit. Terminating a server in this fashion is unacceptable for many real-life server applications: typically, the server has to perform some cleanup work before terminating, such as flushing database buffers or closing network connections. This is particularly important on receipt of a signal or keyboard interrupt to prevent possible corruption of database files or other persistent data.

To make it easier to deal with signals, Ice::Application encapsulates the platform-independent signal handling capabilities provided by the class IceUtil::CtrlCHandler. This allows you to cleanly shut down on receipt of a signal and to use the same source code regardless of the underlying operating system and threading package:

{zcode:cpp}
namespace Ice {
    class Application : /* ... */ {
    public:
        // ...
        static void destroyOnInterrupt();
        static void shutdownOnInterrupt();
        static void ignoreInterrupt();
        static void callbackOnInterrupt();
        static void holdInterrupt();
        static void releaseInterrupt();
        static bool interrupted();

        virtual void interruptCallback(int);
    };
}
{zcode}

You can use Ice::Application under both Windows and Unix: for Unix, the member functions control the behavior of your application for SIGINT, SIGHUP, and SIGTERM; for Windows, the member functions control the behavior of your application for CTRL_C_EVENT, CTRL_BREAK_EVENT, CTRL_CLOSE_EVENT, CTRL_LOGOFF_EVENT, and CTRL_SHUTDOWN_EVENT.

The functions behave as follows:

By default, Ice::Application behaves as if destroyOnInterrupt was invoked, therefore our server main function requires no change to ensure that the program terminates cleanly on receipt of a signal. (You can disable the signal-handling functionality of Ice::Application by passing the enumerator NoSignalHandling to the constructor. In that case, signals retain their default behavior, that is, terminate the process.) However, we add a diagnostic to report the occurrence of a signal, so our main function now looks like:

{zcode:cpp}
#include <Ice/Ice.h>

class MyApplication : virtual public Ice::Application {
public:
    virtual int run(int, char*[]) {

        // Server code here...

        if (interrupted())
            cerr << appName() << ": terminating" << endl;

        return 0;
    }
};

int
main(int argc, char* argv[])
{
    MyApplication app;
    return app.main(argc, argv);
}
{zcode}

Note that, if your server is interrupted by a signal, the Ice run time waits for all currently executing operations to finish. This means that an operation that updates persistent state cannot be interrupted in the middle of what it was doing and cause partial update problems.

Under Unix, if you handle signals with your own handler (by deriving a subclass from Ice::Application and calling callbackOnInterrupt), the handler is invoked synchronously from a separate thread. This means that the handler can safely call into the Ice run time or make system calls that are not async-signal-safe without fear of deadlock or data corruption. Note that Ice::Application blocks delivery of SIGINT, SIGHUP, and SIGTERM. If your application calls exec, this means that the child process will also ignore these signals; if you need the default behavior of these signals in the exec'd process, you must explicitly reset them to SIG_DFL before calling exec.

Ice::Application and Properties

Apart from the functionality shown in this section, Ice::Application also takes care of initializing the Ice run time with property values. Properties allow you to configure the run time in various ways. For example, you can use properties to control things such as the thread pool size or port number for a server.

Limitations of Ice::Application

Ice::Application is a singleton class that creates a single communicator. If you are using multiple communicators, you cannot use Ice::Application. Instead, you must structure your code as we saw in Hello World Application (taking care to always destroy the communicators).

The Ice::Service Class

The Ice::Application class is very convenient for general use by Ice client and server applications. In some cases, however, an application may need to run at the system level as a Unix daemon or Windows service. For these situations, Ice includes Ice::Service, a singleton class that is comparable to Ice::Application but also encapsulates the low-level, platform-specific initialization and shutdown procedures common to system services. The Ice::Service class is defined as follows:

{zcode:cpp}
namespace Ice {
    class Service {
    public:
        Service();

        virtual bool shutdown();
        virtual void interrupt();

        int main(int& argc, char* argv[],
                 const Ice::InitializationData& = Ice::InitializationData());
        int main(Ice::StringSeq& args,
                 const Ice::InitializationData& = Ice::InitializationData());

        Ice::CommunicatorPtr communicator() const;

        static Service* instance();

        bool service() const;
        std::string name() const;
        bool checkSystem() const;

        int run(int& argc, char* argv[], const Ice::InitializationData&);

#ifdef _WIN32
        int main(int& argc, wchar_t* argv[], const InitializationData& = InitializationData());

        void configureService(const std::string& name);
#else
        void configureDaemon(bool changeDir, bool closeFiles, const std::string& pidFile);
#endif

        virtual void handleInterrupt(int);

    protected:
        virtual bool start(int argc, char* argv[], int& status) = 0;
        virtual void waitForShutdown();
        virtual bool stop();
        virtual Ice::CommunicatorPtr initializeCommunicator(
            int& argc, char* argv[],
            const Ice::InitializationData&);

        virtual void syserror(const std::string& msg);
        virtual void error(const std::string& msg);
        virtual void warning(const std::string& msg);
        virtual void trace(const std::string& msg);
        virtual void print(const std::string& msg);

        void enableInterrupt();
        void disableInterrupt();

        // ...
    };
}
{zcode}

At a minimum, an Ice application that uses the Ice::Service class must define a subclass and override the start member function, which is where the service must perform its startup activities, such as processing command-line arguments, creating an object adapter, and registering servants. The application's main function must instantiate the subclass and typically invokes its main member function, passing the program's argument vector as parameters. The example below illustrates a minimal Ice::Service subclass:

{zcode:cpp}
#include <Ice/Service.h>

class MyService : public Ice::Service {
protected:
    virtual bool start(int, char*[], int&);
private:
    Ice::ObjectAdapterPtr _adapter;
};

bool
MyService::start(int argc, char* argv[], int& status)
{
    _adapter = communicator()->createObjectAdapter("MyAdapter");
    _adapter->addWithUUID(new MyServantI);
    _adapter->activate();
    status = EXIT_SUCCESS;
    return true;
}

int
main(int argc, char* argv[])
{
    MyService svc;
    return svc.main(argc, argv);
}
{zcode}

The Service::main member function performs the following sequence of tasks:

  1. Scans the argument vector for reserved options that indicate whether the program should run as a system service and removes these options from the argument vector (argc is adjusted accordingly). Additional reserved options are supported for administrative tasks.
  2. Configures the program for running as a system service (if necessary) by invoking configureService or configureDaemon, as appropriate for the platform.
  3. Invokes the run member function and returns its result.

Note that, as for Application::main, Service::main is overloaded to accept a string sequence instead of an argc/argv pair. This is useful if you need to parse application-specific property settings on the command line.

For maximum portability, we strongly recommend that all initialization tasks be performed in the start member function and not in the global main function. For example, allocating resources in main can cause program instability for Unix daemons.


The Service::run member function executes the service in the steps shown below:

  1. Installs a signal handler.
  2. Invokes the initializeCommunicator member function to obtain a communicator. The communicator instance can be accessed using the communicator member function.
  3. Invokes the start member function. If start returns false to indicate failure, run destroys the communicator and returns immediately using the exit status provided in status.
  4. Invokes the waitForShutdown member function, which should block until shutdown is invoked.
  5. Invokes the stop member function. If stop returns true, run considers the application to have terminated successfully.
  6. Destroys the communicator.
  7. Gracefully terminates the system service (if necessary).

If an unhandled exception is caught by Service::run, a descriptive message is logged, the communicator is destroyed and the service is terminated.

Ice::Service Member Functions

The virtual member functions in Ice::Service represent the points at which a subclass can intercept the service activities. All of the virtual member functions (except start) have default implementations.

The non-virtual member functions shown in the class definition are described below:

 

Unix Daemons

On Unix platforms, passing --daemon causes your program to run as a daemon. When this option is present, Ice::Service performs the following additional actions:

The following additional command-line options can be specified in conjunction with the --daemon option:

All of these options are removed from the argument vector that is passed to the start member function.

We strongly recommend that you perform all initialization tasks in your service's start member function, and not in the global main function. This is especially important for process-specific resources such as file descriptors, threads, and mutexes, which can be affected by the use of the fork system call in Ice::Service. For example, any files opened in main are automatically closed by Ice::Service and therefore unusable in your service, unless the daemon is started with the --noclose option.

Windows Services

On Windows, Ice::Service recognizes the following command-line options:

Installing and configuring a Windows service is outside the scope of the Ice::Service class. Ice includes a utility for installing its services which you can use as a model for your own applications.

The Ice::Service class supports the Windows service control codes SERVICE_CONTROL_INTERROGATE and SERVICE_CONTROL_STOP. Upon receipt of SERVICE_CONTROL_STOP, Ice::Service invokes the shutdown member function.

Ice::Service Logging Considerations

A service that uses a custom logger has several ways of configuring it:

On Windows, Ice::Service installs its own logger that uses the Windows Application event log if no custom logger is defined. The source name for the event log is the service's name unless a different value is specified using the property Ice.EventLog.Source.

On Unix, the default Ice logger (which logs to the standard error output) is used when no other logger is configured. For daemons, this is not appropriate because the output will be lost. To change this, you can either implement a custom logger or set the Ice.UseSyslog property, which selects a logger implementation that logs to the syslog facility. Alternatively, you can set the Ice.LogFile property to write log messages to a file.

Note that Ice::Service may encounter errors before the communicator is initialized. In this situation, Ice::Service uses its default logger unless a process-wide logger is configured. Therefore, even if a failing service is configured to use a different logger implementation, you may find useful diagnostic information in the Application event log (on Windows) or sent to standard error (on Unix).

See Also