Ice Touch offers C++ and Objective-C SDKs for building iOS and Cocoa applications. Ice Touch also includes an Objective-C run time for use in OS X applications.
The Ice Touch distribution does not include any Ice services, but its support for the complete Ice protocol means that your Ice Touch applications can work seamlessly with existing Ice servers as well as Ice services such as IceGrid, Glacier2, and IceStorm.
On this page:
This section outlines changes and improvements in this release that may affect the operation of your applications or have an impact on your source code.
For a detailed list of the changes in this release, please refer to the CHANGES file included in your Ice Touch distribution.
Ice Touch is based on the Ice 3.5.1 release. For more information see the Ice 3.5.1 Release Notes.
Updated Ice Touch to support iOS 8.0
The Slice definitions included in Ice Touch 1.3 are the same as the Slice definitions included in Ice 3.5.1. In particular, the Glacier2, IceGrid, and IceStorm client libraries included in this Ice Touch release use the Ice 3.5.1 definitions. If a future Ice release adds new APIs (such as a new operation, or a new interface) to one of these services, you will need to rebuild these libraries using the newer Slice definitions in order to use the new APIs.
ZeroC does not guarantee binary compatibility between Ice Touch 1.3 and previous Ice Touch versions, therefore you must recompile your Slice files and rebuild your application.
For Xcode iOS and Cocoa applications, you need to update the project setting "Additional SDKs" to match the location of the new Ice Touch SDK installation. You should use:
/Library/Developer/IceTouch-1.3/SDKs/ObjC/$(PLATFORM_NAME).sdk
for the Objective-C SDK/Library/Developer/IceTouch-1.3/SDKs/Cpp/$(PLATFORM_NAME).sdk
for the C++ SDKYou also need to update the project setting "Header Search Paths" to include the Ice Touch SDK include directory.
/Library/Developer/IceTouch-1.3/SDKs/ObjC/$(PLATFORM_NAME).sdk/usr/local/include
for the Objective-C SDK/Library/Developer/IceTouch-1.3/SDKs/Cpp/$(PLATFORM_NAME).sdk/usr/local/include
for the C++ SDKIf you're not using the Cocoa or iOS SDKs but rather the command-line SDK, you will need to update the "Ice Home" setting.
The command line SDK is installed in /Library/Developer/IceTouch-1.3.
The install name of the Ice Touch shared libraries is prefixed with @rpath/
. You will need to change your build system accordingly. Specifically, you will need to link your executable with -Wl,-rpath,/Library/Developer/IceTouch-1.3/lib
if you want the Ice Touch shared libraries to be located without having DYLD_LIBRARY_PATH
set.
Ice Touch supports the following features:
Ice Touch currently lacks support for the following Ice features:
Ice::Application
and Ice::Service
helper classesThe Objective-C mapping currently lacks support for the following Ice features:
Ice Touch has limited support for:
Ice Touch for OS X and Cocoa uses the Ice for C++ SSL protocol plug-in.
For iOS devices, Ice Touch SSL provides only a subset of this functionality. Due to limitations in iOS SSL support, the following restrictions apply:
Furthermore, the semantics of some IceSSL configuration properties have changed, and new properties have been added. The IceSSL property reference provides complete details.
Objective-C applications must install custom loggers via ICEInitializationData
. You cannot use any of the Ice for C++ logger properties, such as Ice.UseSyslog
, and you cannot install a custom logger with a plug-in (Ice.Plugin.*
).
With the introduction of automatic reference counting (ARC), you no longer need to explicitly retain and release parameters or class members. However, you are still required to explicitly break cycles, otherwise graphs of objects containing cycles will leak. Consider this Slice definition:
{zcode:slice} class Foo { Foo next; }; {zcode} |
Suppose we use these definitions as follows:
{zcode:objc} Foo a = [[Foo alloc] init]; Foo b = [[Foo alloc] init]; a.next = b; b.next = a; {zcode} |
If you send this graph over the wire, your application will leak memory unless you somehow retain the graph and manually break the cycle.
The Ice run time creates an NSAutoReleasePool
object before dispatching server-side invocations and client-side AMI callbacks. The pool is released once the dispatch is complete.
IceTouch supports VoIP applications as documented in Executing Code in the Background.
Follow these steps to ensure your application is correctly configured:
voip
flag to the UIBackgroundModes
key of your application's Info.plist
.Ice.Voip
to 1
in your communicator configuration properties. As described in the Configuring Sockets for VoIP Usage, this causes the Ice run time to set the kCFStreamNetworkServiceType
property to kCFStreamNetworkServiceTypeVoIP
for all sockets.setKeepAliveTimeout:handler:
method to specify the frequency at which your application must be woken to maintain your service.The sample application demo/iPhone/voip
provides a demonstration of these steps.
Xcode 6 targets iOS 8 by default. To build your application for an iOS >= 5.1.1 target, you will need to modify your Xcode project as follows:
Deployment Target
property to the desired iOS version.