Request contexts provide a means of sending an unlimited number of parameters from client to server without having to mention these parameters in the signature of an operation. For example, consider the following definition:
struct Address { // ... } interface Person { string setAddress(Address a); // ... }
Assuming that the client has a proxy to a Person
object, it could do something along the following lines:
shared_ptr<PersonPrx> p = ...; Address a = ...; Ice::Context ctx; ctx["write policy"] = "immediate"; p->setAddress(a, ctx);
PersonPrx p = ...; Address a = ...; Ice::Context ctx; ctx["write policy"] = "immediate"; p->setAddress(a, ctx);
using System.Collections.Generic; PersonPrx p = ...; Address a = ...; Dictionary<string, string> ctx = new Dictionary<string, string>(); ctx["write policy"] = "immediate"; p.setAddress(a, ctx);
PersonPrx p = ...; Address a = ...; java.util.Map<String, String> ctx = new java.util.HashMap<String, String>(); ctx.put("write policy", "immediate"); p.setAddress(a, ctx);
PersonPrx p = ...; Address a = ...; java.util.Map<String, String> ctx = new java.util.HashMap<String, String>(); ctx.put("write policy", "immediate"); p.setAddress(a, ctx);
person = ...; addr = ...; ctx = containers.Map('KeyType', 'char', 'ValueType', 'char'); ctx('write policy') = 'immediate'; person.setAddress(addr, ctx);
On the server side, we can extract the policy value set from the Current
object to influence how the implementation of setAddress
works. For example:
void PersonI::setAddress(Address a, const Ice::Current& current) { auto i = c.ctx.find("write policy"); if(i != c.ctx.end() && i->second == "immediate") { // Update the address details and write through to the // data base immediately... } else { // Write policy was not set (or had a bad value), use // some other database write strategy. } }
void PersonI::setAddress(const Address& a, const Ice::Current& current) { Ice::Context::const_iterator i = c.ctx.find("write policy"); if(i != c.ctx.end() && i->second == "immediate") { // Update the address details and write through to the // data base immediately... } else { // Write policy was not set (or had a bad value), use // some other database write strategy. } }
void setAddress(Address a, Ice.Current current) { if(current.ctx.ContainsKey("write policy") && current.ctx["write policy"] == "immediate") { // Update the address details and write through to the // data base immediately... } else { // Write policy was not set (or had a bad value), use // some other database write strategy. } }
@Override void setAddress(Address a, com.zeroc.Ice.Current current) { String writePolicy = current.ctx.get("write policy); if(writePolicy != null && writePolicy.equals("immediate")) { // Update the address details and write through to the // data base immediately... } else { // Write policy was not set (or had a bad value), use // some other database write strategy. } }
@Override void setAddress(Address a, Ice.Current current) { String writePolicy = current.ctx.get("write policy); if(writePolicy != null && writePolicy.equals("immediate")) { // Update the address details and write through to the // data base immediately... } else { // Write policy was not set (or had a bad value), use // some other database write strategy. } }
For this example, the server examines the value of the context with the key "write policy"
and, if that value is "immediate"
, writes the update sent by the client straight away; if the write policy is not set or contains a value that is not recognized, the server presumably applies a more lenient write policy (such as caching the update in memory and writing it later).