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The Plugin
Interface
The plug-in facility defines a local Slice interface that all plug-ins must implement:
module Ice { local interface Plugin { void initialize(); void destroy(); } }
The lifecycle of an Ice plug-in is structured to accommodate dependencies between plug-ins, such as when a logger plug-in needs to use IceSSL for its logging activities. Consequently, a plug-in object's lifecycle consists of four phases:
- Construction
The Ice run time uses a language-specific factory API for instantiating plug-ins. During construction, a plug-in can acquire resources but must not spawn new threads or perform activities that depend on other plug-ins.
- Initialization
After all plug-ins have been constructed, the Ice run time invokesinitialize
on each plug-in. The order in which plug-ins are initialized is undefined by default but can be customized using a configuration property. If a plug-in has a dependency on another plug-in, you must configure the Ice run time so that initialization occurs in the proper order. In this phase it is safe for a plug-in to spawn new threads; it is also safe for a plug-in to interact with other plug-ins and use their services, as long as those plug-ins have already been initialized. Ifinitialize
raises an exception, the Ice run time invokesdestroy
on all plug-ins that were successfully initialized (in the reverse order of initialization) and raises the original exception to the application.
- Active
The active phase spans the time between initialization and destruction. Plug-ins must be designed to operate safely in the context of multiple threads.
Destruction
The Ice run time invokesdestroy
on each plug-in in the reverse order of initialization.A plug-in's
destroy
implementation must not make remote invocations.
This lifecycle is repeated for each new communicator that an application creates and destroys.
C++ Plug-in Factory
In C++, a plug-in factory is a function with C linkage and the following signature:
extern "C" { Ice::Plugin* functionName(const std::shared_ptr<Ice::Communicator>& communicator, const std::string& name, const Ice::StringSeq& args) { ... } }
extern "C" { Ice::Plugin* functionName(const Ice::CommunicatorPtr& communicator, const std::string& name, const Ice::StringSeq& args) { ... } }
You can choose any name for the factory function.
Since the function uses C linkage, it must return the plug-in object as a regular C++ pointer and not as a smart pointer. Furthermore, the function must not raise C++ exceptions; if an error occurs, the function must return zero. The arguments to the function consist of the communicator that is in the process of being initialized, the name assigned to the plug-in, and any arguments that were specified in the plug-in's configuration.
If your plug-in and the associated factory function are packaged in a shared library or DLL loaded at run time, you need to export this function from the shared library or DLL. We provide the macro ICE_DECLSPEC_EXPORT
for this purpose:
#if defined(_MSC_VER) # define ICE_DECLSPEC_EXPORT __declspec(dllexport) ... #elif defined(__GNUC__) || defined(__clang__) # define ICE_DECLSPEC_EXPORT __attribute__((visibility ("default"))) ...
Simply add ICE_DECLSPEC_EXPORT
to the definition of your plug-in factory:
extern "C" { ICE_DECLSPEC_EXPORT Ice::Plugin* functionName(const std::shared_ptr<Ice::Communicator>& communicator, const std::string& name, const Ice::StringSeq& args) { ... } }
extern "C" { ICE_DECLSPEC_EXPORT Ice::Plugin* functionName(const Ice::CommunicatorPtr& communicator, const std::string& name, const Ice::StringSeq& args) { ... } }
If you don't want to rely on the dynamic loading of your plug-in shared library or DLL at run time, or if your plug-in is packaged in a static library, you can also link the plug-in into your application and call Ice::registerPluginFactory
in your main application's code to register the plug-in before you initialize Ice communicators. For example:
MyApp::MyApp() { // Load/link the "IceSSL" plug-in before communicator initialization Ice::registerPluginFactory("IceSSL", createIceSSL, false); }
The registerPluginFactory
function registers the plug-in's factory function with the Ice run time. It returns void
, and accepts the following parameters:
const string&
The name of the plug-in.PLUGIN_FACTORY
A pointer to the plug-in factory function.bool
Whentrue
, the plug-in is always loaded (created) during communicator initialization, even ifIce.Plugin.name
is not set. Whenfalse
, the plug-in is loaded (created) during communication initialization only ifIce.Plugin.name
is set to a non-empty value (e.g.:Ice.Plugin.IceSSL=1
).
Java Plug-in Factory
In Java, a plug-in factory must implement the PluginFactory
interface:
package com.zeroc.Ice; public interface PluginFactory { Plugin create(Communicator communicator, String name, String[] args); }
package Ice; public interface PluginFactory { Plugin create(Communicator communicator, String name, String[] args); }
The arguments to the create
method consist of the communicator that is in the process of being initialized, the name assigned to the plug-in, and any arguments that were specified in the plug-in's configuration.
The create
method can return null
to indicate that a general error occurred, or it can raise PluginInitializationException
to provide more detailed information. If any other exception is raised, the Ice run time wraps it inside an instance of PluginInitializationException
.
C# Plug-in Factory
In .NET, a plug-in factory must implement the Ice.PluginFactory
interface:
namespace Ice { public interface PluginFactory { Plugin create(Communicator communicator, string name, string[] args); } }
The arguments to the create
method consist of the communicator that is in the process of being initialized, the name assigned to the plug-in, and any arguments that were specified in the plug-in's configuration.
The create
method can return null
to indicate that a general error occurred, or it can raise PluginInitializationException
to provide more detailed information. If any other exception is raised, the Ice run time wraps it inside an instance of PluginInitializationException
.