This page shows how to create an Ice application with C#.
On this page:
Compiling a Slice Definition for C#
The first step in creating our C# application is to compile our Slice definition to generate C# proxies and skeletons. You can compile the definition as follows:
$ mkdir generated $ slice2cs --output-dir generated Printer.ice
Whenever we show Unix commands, we assume a Bourne or Bash shell. The commands for Windows are essentially identical and therefore not shown.
The --output-dir
option instructs the compiler to place the generated files into the generated
directory. This avoids cluttering the working directory with the generated files. The slice2cs
compiler produces a single source file, Printer.cs
, from this definition. The exact contents of this file do not concern us for now — it contains the generated code that corresponds to the Printer
interface we defined in Printer.ice
.
Writing and Compiling a Server in C#
To implement our Printer
interface, we must create a servant class. By convention, a servant class uses the name of its interface with an I
-suffix, so our servant class is called PrinterI
and placed into a source file Server.cs
:
using System; public class PrinterI : Demo.PrinterDisp_ { public override void printString(string s, Ice.Current current) { Console.WriteLine(s); } }
The PrinterI
class inherits from a base class called PrinterDisp_
, which is generated by the slice2cs
compiler. The base class is abstract and contains a printString
method that accepts a string for the printer to print and a parameter of type Ice.Current
. (For now we will ignore the Ice.Current
parameter.) Our implementation of the printString
method simply writes its argument to the terminal.
The remainder of the server code follows in Server.cs
and is shown in full here:
public class Server { public static void Main(string[] args) { int status = 0; Ice.Communicator ic = null; try { ic = Ice.Util.initialize(ref args); Ice.ObjectAdapter adapter = ic.createObjectAdapterWithEndpoints("SimplePrinterAdapter", "default -p 10000"); Ice.Object obj = new PrinterI(); adapter.add(obj, ic.stringToIdentity("SimplePrinter")); adapter.activate(); ic.waitForShutdown(); } catch (Exception e) { Console.Error.WriteLine(e); status = 1; } if (ic != null) { // Clean up // try { ic.destroy(); } catch (Exception e) { Console.Error.WriteLine(e); status = 1; } } Environment.Exit(status); } }
Note the general structure of the code:
public class Server { public static void Main(string[] args) { int status = 0; Ice.Communicator ic = null; try { // Server implementation here... } catch (Exception e) { Console.Error.WriteLine(e); status = 1; } if (ic != null) { // Clean up // try { ic.destroy(); } catch (Exception e) { Console.Error.WriteLine(e); status = 1; } } Environment.Exit(status); } }
The body of Main
contains a try
block in which we place all the server code, followed by a catch
block. The catch block catches all exceptions that may be thrown by the code; the intent is that, if the code encounters an unexpected run-time exception anywhere, the stack is unwound all the way back to Main
, which prints the exception and then returns failure to the operating system.
Before the code exits, it destroys the communicator (if one was created successfully). Doing this is essential in order to correctly finalize the Ice run time: the program must call destroy
on any communicator it has created; otherwise, undefined behavior results.
The body of our try
block contains the actual server code:
ic = Ice.Util.initialize(ref args); Ice.ObjectAdapter adapter = ic.createObjectAdapterWithEndpoints("SimplePrinterAdapter", "default -p 10000"); Ice.Object obj = new PrinterI(); adapter.add(obj, ic.stringToIdentity("SimplePrinter")); adapter.activate(); ic.waitForShutdown();
The code goes through the following steps:
- We initialize the Ice run time by calling
Ice.Util.initialize
. (We passargs
to this call because the server may have command-line arguments that are of interest to the run time; for this example, the server does not require any command-line arguments.) The call toinitialize
returns anIce.Communicator
reference, which is the main object in the Ice run time. - We create an object adapter by calling
createObjectAdapterWithEndpoints
on theCommunicator
instance. The arguments we pass are"SimplePrinterAdapter"
(which is the name of the adapter) and"default -p 10000"
, which instructs the adapter to listen for incoming requests using the default protocol (TCP/IP) at port number 10000. - At this point, the server-side run time is initialized and we create a servant for our
Printer
interface by instantiating aPrinterI
object. - We inform the object adapter of the presence of a new servant by calling
add
on the adapter; the arguments toadd
are the servant we have just instantiated, plus an identifier. In this case, the string"SimplePrinter"
is the name of the servant. (If we had multiple printers, each would have a different name or, more correctly, a different object identity.) - Next, we activate the adapter by calling its
activate
method. (The adapter is initially created in a holding state; this is useful if we have many servants that share the same adapter and do not want requests to be processed until after all the servants have been instantiated.) - Finally, we call
waitForShutdown
. This call suspends the calling thread until the server implementation terminates, either by making a call to shut down the run time, or in response to a signal. (For now, we will simply interrupt the server on the command line when we no longer need it.)
Note that, even though there is quite a bit of code here, that code is essentially the same for all servers. You can put that code into a helper class and, thereafter, will not have to bother with it again. (Ice provides such a helper class, called Ice.Application
.) As far as actual application code is concerned, the server contains only a few lines: seven lines for the definition of the PrinterI
class, plus three lines to instantiate a PrinterI
object and register it with the object adapter.
We can compile the server code as follows:
$ csc /reference:Ice.dll /lib:%ICE_HOME%\bin Server.cs generated\Printer.cs
This compiles both our application code and the code that was generated by the Slice compiler. We assume that the ICE_HOME
environment variable is set to the top-level directory containing the Ice run time. (For example, if you have installed Ice in C:\Ice
, set ICE_HOME
to that path.)
Writing and Compiling a Client in C#
The client code, in Client.cs
, looks very similar to the server.
Here it is in full:
using System; using Demo; public class Client { public static void Main(string[] args) { int status = 0; Ice.Communicator ic = null; try { ic = Ice.Util.initialize(ref args); Ice.ObjectPrx obj = ic.stringToProxy("SimplePrinter:default -p 10000"); PrinterPrx printer = PrinterPrxHelper.checkedCast(obj); if (printer == null) throw new ApplicationException("Invalid proxy"); printer.printString("Hello World!"); } catch (Exception e) { Console.Error.WriteLine(e); status = 1; } if (ic != null) { // Clean up // try { ic.destroy(); } catch (Exception e) { Console.Error.WriteLine(e); status = 1; } } Environment.Exit(status); } }
Note that the overall code layout is the same as for the server: we use the same try
and catch
blocks to deal with errors. The code in the try
block does the following:
- As for the server, we initialize the Ice run time by calling
Ice.Util.initialize
. - The next step is to obtain a proxy for the remote printer. We create a proxy by calling
stringToProxy
on the communicator, with the string"SimplePrinter:default -p 10000"
. Note that the string contains the object identity and the port number that were used by the server. (Obviously, hard-coding object identities and port numbers into our applications is a bad idea, but it will do for now; we will see more architecturally sound ways of doing this when we discuss IceGrid. - The proxy returned by
stringToProxy
is of typeIce.ObjectPrx
, which is at the root of the inheritance tree for interfaces and classes. But to actually talk to our printer, we need a proxy for aPrinter
interface, not anObject
interface. To do this, we need to do a down-cast by callingPrinterPrxHelper.checkedCast
. A checked cast sends a message to the server, effectively asking "is this a proxy for aPrinter
interface?" If so, the call returns a proxy of typeDemo::Printer
; otherwise, if the proxy denotes an interface of some other type, the call returns null. - We test that the down-cast succeeded and, if not, throw an error message that terminates the client.
- We now have a live proxy in our address space and can call the
printString
method, passing it the time-honored"Hello World!"
string. The server prints that string on its terminal.
Compiling the client looks much the same as for the server:
$ csc /reference:Ice.dll /lib:%ICE_HOME%\bin Client.cs generated\Printer.cs
Running Client and Server in C#
To run client and server, we first start the server in a separate window:
$ server.exe
At this point, we won't see anything because the server simply waits for a client to connect to it. We run the client in a different window:
$ client.exe $
The client runs and exits without producing any output; however, in the server window, we see the "Hello World!"
that is produced by the printer. To get rid of the server, we interrupt it on the command line for now. (We will see cleaner ways to terminate a server in our discussion of Ice.Application
.)
If anything goes wrong, the client will print an error message. For example, if we run the client without having first started the server, we get something like the following:
Ice.ConnectionRefusedException error = 0 at IceInternal.ProxyFactory.checkRetryAfterException(LocalException ex, Reference ref, Int32 cnt) at Ice.ObjectPrxHelperBase.handleException__(ObjectDel_ delegate, LocalException ex, Int32 cnt) at Ice.ObjectPrxHelperBase.ice_isA(String id__, Dictionary`2 context__, Boolean explicitContext__) at Ice.ObjectPrxHelperBase.ice_isA(String id__) at Demo.PrinterPrxHelper.checkedCast(ObjectPrx b) at Client.Main(String[] args) Caused by: System.ComponentModel.Win32Exception: No connection could be made because the target machine actively refused it
Note that, to successfully run client and server, the C# run time must be able to locate the Ice.dll
library. (Under Windows, one way to ensure this is to copy the library into the current directory. Please consult the documentation for your C# run time to see how it locates libraries.)