Here are the sample constant definitions once more:
const bool AppendByDefault = true; const byte LowerNibble = 0x0f; const string Advice = "Don't Panic!"; const short TheAnswer = 42; const double PI = 3.1416; enum Fruit { Apple, Pear, Orange } const Fruit FavoriteFruit = Pear;
Here are the generated definitions for these constants:
public abstract class AppendByDefault { public const bool value = true; } public abstract class LowerNibble { public const byte value = 15; } public abstract class Advice { public const string value = "Don't Panic!"; } public abstract class TheAnswer { public const short value = 42; } public abstract class PI { public const double value = 3.1416; } public enum Fruit { Apple, Pear, Orange } public abstract class FavoriteFruit { public const Fruit value = Fruit.Pear; }
As you can see, each Slice constant is mapped to a class with the same name as the constant. The class contains a member named value
that holds the value of the constant.
The mapping to classes instead of to plain constants is necessary because C# does not permit constant definitions at namespace scope.
Slice string literals that contain non-ASCII characters or universal character names are mapped to C# string literals with universal character names. For example:
const string Egg = "œuf"; const string Heart = "c\u0153ur"; const string Banana = "\U0001F34C";
is mapped to:
public abstract class Egg { public const string value = "\u0153uf"; } public abstract class Heart { public const string value = "c\u0153ur"; } public abstract class Banana { public const string value = "\ud83c\udf4c"; }