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The Ice.Optional
Type
The C# mapping uses a generic structure to hold the values of optional data members and parameters:
namespace Ice { public struct NoneType {} [Serializable] public struct Optional<T> : System.ISerializable { public Optional(NoneType none); public Optional(T v); public Optional(Optional<T> v); public static explicit operator T(Optional<T> v); public static implicit operator Optional<T>(T v); public static implicit operator Optional<T>(NoneType v); public T Value { get; } public bool HasValue { get; } public override bool Equals(object other); public override int GetHashCode(); ... } }
The Ice.Optional
type provides constructors and conversion operators that allow you to initialize an instance using the element type or an existing optional value. The default constructor initializes an instance to an unset condition. The Value
property and conversion operator retrieve the current value held by the instance, or throw System.InvalidOperationException
if no value is currently set. Use the HasValue
property to test whether the instance has a value prior to accessing it.
The implicit conversion operators allow you to initialize an Optional
instance without a cast. However, the conversion operator that extracts the current value is declared as explicit
and therefore requires a cast:
Ice.Optional<int> i = 5; // No cast necessary int j = i; // Error! int k = (int)i; // OK
This operator raises an exception if no value is set, so the proper way to write this is shown below:
Ice.Optional<int> i = 5; int j; if(i.HasValue) { j = (int)i; } else ...
The Ice.Util.None
Value
The Ice.Optional
type provides a constructor and conversion operator that accept NoneType
. Ice defines an instance of this type, Ice.Util.None
, that you can use to initialize (or reset) an Optional
instance to an unset condition:
Ice.Optional<int> i = 5; i = Ice.Util.None; Debug.Assert(!i.HasValue); // true
You can pass Ice.Util.None
anywhere an Ice.Optional
value is expected.