Every Ice-based application needs to initialize the Ice run time, and this initialization returns an Ice.Communicator
object.
A Communicator
is a local C# object that represents an instance of the Ice run time. Most Ice-based applications create and use a single Communicator
object, although it is possible and occasionally desirable to have multiple Communicator
objects in the same application.
You initialize the Ice run time by calling Ice.Util.initialize
, for example:
public static void Main(string[] args) { Ice.Communicator communicator = Ice.Util.initialize(ref args); ... }
Ice.Util.initialize
accepts the argument vector that is passed to Main
by the operating system. The method scans the argument vector for any command-line options that are relevant to the Ice run time; any such options are removed from the argument vector so, when Ice.Util.initialize
returns, the only options and arguments remaining are those that concern your application. If anything goes wrong during initialization, initialize
throws an exception.
Before leaving your Main
method, you must call Communicator.destroy
. The destroy
operation is responsible for finalizing the Ice run time. In particular, in an Ice server, destroy
waits for any operation implementations that are still executing to complete. In addition, destroy
ensures that any outstanding threads are joined with and reclaims a number of operating system resources, such as file descriptors and memory. Never allow your Main
method to terminate without calling destroy
first.
The general shape of our Main
method becomes:
using System; public class App { public static int Main(string[] args) { int status = 0; Ice.Communicator communicator = null; try { // correct but suboptimal, see below communicator = Ice.Util.initialize(ref args); // ... } catch(Exception ex) { Console.Error.WriteLine(ex); status = 1; } if(communicator != null) { // correct but suboptimal, see below communicator.destroy(); } return status; } }
This code is a little bit clunky, as we need to make sure the communicator gets destroyed in all paths, including when an exception is thrown.
Fortunately, the Ice.Communicator
interface implements IDisposable
: this allows us to call initialize
in a using
statement, which disposes of (destroys) the communicator automatically, without an explicit call to the destroy
method.
The preferred way to initialize the Ice run time in C# is therefore:
using System; public class App { public static int Main(string[] args) { try { using(Ice.Communicator communicator = Ice.Util.initialize(ref args)) { // ... } // communicator is destroyed automatically here } catch(Exception ex) { Console.Error.WriteLine(ex); return 1; } return 0; } }