The server-side mapping for interfaces provides an up-call API for the Ice run time: by implementing member functions in a servant class, you provide the hook that gets the thread of control from the Ice server-side run time into your application code.
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Skeleton Types in Java
On the client side, interfaces map to proxy types. On the server side, interfaces map to skeleton types. A skeleton is a class or interface that defines a method for each operation on the corresponding Slice interface. For example, consider our Slice definition for the Node
interface:
module Filesystem { interface Node { idempotent string name(); } // ... }
The Slice compiler generates the following definition for this interface:
package Filesystem; public interface _NodeOperations { String name(Ice.Current current); } public interface _NodeOperationsNC { String name(); } public interface Node extends Ice.Object, _NodeOperations, _NodeOperationsNC { public static final String ice_staticId = "::Filesystem::Node"; public static final long serialVersionUID = ...; } public abstract class _NodeDisp extends Ice.ObjectImpl implements Node { // Mapping-internal code here... }
The important points to note here are:
- As for the client side, Slice modules are mapped to Java packages with the same name, so the skeleton class definitions are part of the
Filesystem
package.
- For each Slice interface
<interface-name>
, the compiler generates Java interfaces_<interface-name>Operations
and_<interface-name>OperationsNC
(_NodeOperations
and_NodeOperationsNC
in this example). These interfaces contain a method for each operation in the Slice interface. (You can ignore theIce.Current
parameter for now.)
- For each Slice interface
<interface-name>
, the compiler generates a Java interface<interface-name>
(Node
in this example). That interface extendsIce.Object
as well as the two operations interfaces, and defines the constantice_staticId
with the corresponding Slice type ID.
- For each Slice interface
<interface-name>
, the compiler generates an abstract class_<interface-name>Disp
(_NodeDisp
in this example). This abstract class is the actual skeleton class; it is the base class from which you derive your servant class.
Servant Classes in Java
In order to provide an implementation for an Ice object, you must create a servant class that inherits from the corresponding skeleton type. For example, to create a servant for the Node
interface, you could write:
package Filesystem; public final class NodeI extends _NodeDisp { public NodeI(String name) { _name = name; } public String name(Ice.Current current) { return _name; } private String _name; }
By convention, servant classes have the name of their interface with an I
-suffix, so the servant class for the Node
interface is called NodeI
. (This is a convention only: as far as the Ice run time is concerned, you can choose any name you prefer for your servant classes.)
As far as Ice is concerned, the NodeI
class must implement only a single method: the name
method that it inherits from its skeleton. This makes the servant class a concrete class that can be instantiated. You can add other member functions and data members as you see fit to support your implementation. For example, in the preceding definition, we added a _name
member and a constructor. (Obviously, the constructor initializes the _name
member and the name
function returns its value.)
Normal and idempotent
Operations in Java
Whether an operation is an ordinary operation or an idempotent
operation has no influence on the way the operation is mapped. To illustrate this, consider the following interface:
interface Example { void normalOp(); idempotent void idempotentOp(); idempotent string readonlyOp(); }
The methods for this interface look like this:
void normalOp(Current current); void idempotentOp(Current current); String readonlyOp(Current current);
Note that the signatures of the member functions are unaffected by the idempotent
qualifier.