C++11 Mapping for Operations
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Basic C++ Mapping for Operations
As we saw in the C++ mapping for interfaces, for each operation on an interface, the proxy class contains a corresponding member function with the same name. For example, here is part of the definitions for our file system:
module Filesystem { interface Node { idempotent string name(); } // ... }
The proxy class for the Node
interface, tidied up to remove irrelevant detail, is as follows:
namespace Filesystem { class NodePrx : public virtual Ice::ObjectPrx { public: std::string name(const Ice::Context& = Ice::noExplicitContext); // ... }; // ... }
The name
operation returns a value of type string
. Given a proxy to an object of type Node
, the client can invoke the operation as follows:
shared_ptr<NodePrx> node = ...; // Initialize proxy string name = node->name(); // Get name via RPC
This code calls name
on the proxy class instance, which sends the operation invocation to the server, waits until the operation is complete, and then unmarshals the return value and returns it to the caller.
Because the return value is of type string
, it is safe to ignore the return value. For example, the following code contains no memory leak:
shared_ptr<NodePrx> node = ...; // Initialize proxy node->name(); // Useless, but no leak
This is true for all mapped Slice types: you can safely ignore the return value of an operation, no matter what its type — return values are always returned by value. If you ignore the return value, no memory leak occurs because the destructor of the returned value takes care of deallocating memory as needed.
Normal and idempotent
Operations in C++
You can add an idempotent
qualifier to a Slice operation. As far as the signature for the corresponding proxy methods is concerned, idempotent
has no effect. For example, consider the following interface:
interface Example { string op1(); idempotent string op2(); idempotent void op3(string s); }
The proxy class for this interface looks like this:
class ExamplePrx : public virtual Ice::ObjectPrx { public: std::string op1(const Ice::Context& = Ice::noExplicitContext); std::string op2(const Ice::Context& = Ice::noExplicitContext); // idempotent void op3(const std::string&, const Ice::Context& = Ice::noExplicitContext); // idempotent // ... };
Because idempotent
affects an aspect of call dispatch, not interface, it makes sense for the mapping to be unaffected by the idempotent
keyword.
Passing Parameters in C++
In-Parameters in C++
The parameter passing rules for the C++ mapping are very simple: parameters are passed either by value (for small values) or by const
reference (for values that are larger than a machine word). Semantically, the two ways of passing parameters are identical: it is guaranteed that the value of a parameter will not be changed by the invocation.
Here is an interface with operations that pass parameters of various types from client to server:
struct NumberAndString { int x; string str; } sequence<string> StringSeq; dictionary<long, StringSeq> StringTable; interface ClientToServer { void op1(int i, float f, bool b, string s); void op2(NumberAndString ns, StringSeq ss, StringTable st); void op3(ClientToServer* proxy); }
The Slice compiler generates the following code for this definition:
struct NumberAndString { int x; std::string str; // ... }; using StringSeq = std::vector<std::string>; using StringTable = std::map<long long int, StringSeq>; class ClientToServer : public virtual Ice::ObjectPrx { public: void op1(int, float, bool, const std::string&, const Ice::Context& = Ice::noExplicitContext); void op2(const NumberAndString&, const StringSeq&, const StringTable&, const Ice::Context& = Ice::noExplicitContext); void op3(const ClientToServerPrx&, const Ice::Context& = Ice::noExplicitContext); // ... };
Given a proxy to a ClientToServer
interface, the client code can pass parameters as in the following example:
shared_ptr<ClientToServerPrx> p = ...; // Get proxy... p->op1(42, 3.14, true, "Hello world!"); // Pass simple literals int i = 42; float f = 3.14; bool b = true; string s = "Hello world!"; p->op1(i, f, b, s); // Pass simple variables NumberAndString ns = { 42, "The Answer" }; StringSeq ss; ss.push_back("Hello world!"); StringTable st; st[0] = ss; p->op2(ns, ss, st); // Pass complex variables p->op3(p); // Pass proxy
You can pass either literals or variables to the various operations. Because everything is passed by value or const
reference, there are no memory-management issues to consider.
Out-Parameters in C++
The C++ mapping passes out-parameters by reference. Here is the Slice definition once more, modified to pass all parameters in the out
direction:
struct NumberAndString { int x; string str; } sequence<string> StringSeq; dictionary<long, StringSeq> StringTable; interface ServerToClient { void op1(out int i, out float f, out bool b, out string s); void op2(out NumberAndString ns, out StringSeq ss, out StringTable st); void op3(out ServerToClient* proxy); }
The Slice compiler generates the following code for this definition:
class ServerToClient : public virtual Ice::ObjectPrx { public: void op1(int&, float&, bool&, std::string&, const Ice::Context& = Ice::noExplicitContext); void op2(NumberAndString&, StringSeq&, StringTable&, const Ice::Context& = Ice::noExplicitContext); void op3(ServerToClientPrx&, const Ice::Context& = Ice::noExplicitContext); // ... };
Given a proxy to a ServerToClient
interface, the client code can pass parameters as in the following example:
shared_ptr<ServerToClientPrx> p = ...; // Get proxy... int i; float f; bool b; string s; p->op1(i, f, b, s); // i, f, b, and s contain updated values now NumberAndString ns; StringSeq ss; StringTable st; p->op2(ns, ss, st); // ns, ss, and st contain updated values now p->op3(p); // p has changed now!
Again, there are no surprises in this code: the caller simply passes variables to an operation; once the operation completes, the values of those variables will be set by the server.
It is worth having another look at the final call:
p->op3(p); // Weird, but well-defined
Here, p
is the proxy that is used to dispatch the call. That same variable p
is also passed as an out-parameter to the call, meaning that the server will set its value. In general, passing the same parameter as both an input and output parameter is safe: the Ice run time will correctly handle this situation.
Optional Parameters in C++
The mapping for optional parameters is the same as for required parameters, except each optional parameter is encapsulated in an Ice::optional value. Consider the following operation:
optional(1) int execute(optional(2) string params, out optional(3) float value);
The C++ mapping for this operation is shown below:
Ice::optional<int> execute(const Ice::optional<std::string>& params, Ice::optional<float>& value, ...);
For an optional output parameter, the Ice run time resets the client's optional
instance if the server does not supply a value for the parameter, therefore it is safe to pass an optional
instance that already has a value.
A well-behaved program must not assume that an optional parameter always has a value.
Chained Invocations in C++
Consider the following simple interface containing two operations, one to set a value and one to get it:
interface Name { string getName(); void setName(string name); }
Suppose we have two proxies to interfaces of type Name
, p1
and p2
, and chain invocations as follows:
p2->setName(p1->getName());
This works exactly as intended: the value returned by p1
is transferred to p2
. There are no memory-management or exception safety issues with this code.
Exception Handling in C++
Any operation invocation may throw a run-time exception and, if the operation has an exception specification, may also throw user exceptions. Suppose we have the following simple interface:
exception Tantrum { string reason; } interface Child { void askToCleanUp() throws Tantrum; }
Slice exceptions are thrown as C++ exceptions, so you can simply enclose one or more operation invocations in a try-catch
block:
auto child = ...; // Get Child proxy handle... try { child->askToCleanUp(); // Give it a try... } catch(const Tantrum& t) { cout << "The child says: " << t.reason << endl; }
Typically, you will catch only a few exceptions of specific interest around an operation invocation; other exceptions, such as unexpected run-time errors, will typically be dealt with by exception handlers higher in the hierarchy. For example:
int main(int argc, char* argv[]) { int status = 1; try { auto child = ...; // Get proxy handle... try { child->askToCleanUp(); // Give it a try... child->praise(); // Give positive feedback... } catch(const Tantrum& t) { cout << "The child says: " << t.reason << endl; child->scold(); // Recover from error... } status = 0; } catch(const Ice::LocalException& e) { cerr << "Unexpected run-time error: " << e << endl; } // ... return status; }
For efficiency reasons, you should always catch exceptions by const
reference. This permits the compiler to avoid calling the exception's copy constructor (and, of course, prevents the exception from being sliced to a base type).
Exceptions and Out-Parameters in C++
The Ice run time makes no guarantees about the state of out-parameters when an operation throws an exception: the parameter may have still have its original value or may have been changed by the operation's implementation in the target object. In other words, for out-parameters, Ice provides the weak exception guarantee [1] but does not provide the strong exception guarantee.
This is done for reasons of efficiency: providing the strong exception guarantee would require more overhead than can be justified.
Exceptions and Return Values in C++
For return values, C++ provides the guarantee that a variable receiving the return value of an operation will not be overwritten if an exception is thrown. (Of course, this guarantee holds only if you do not use the same variable as both an out-parameter and to receive the return value of an invocation).
See Also
References
- Sutter, H. 1999. Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Solutions. Reading, MA: Addison-Wesley.