Documentation for Ice 3.5. The latest release is Ice 3.7. Refer to the space directory for other releases.

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Default Dictionary Mapping in C++

 

Here is the definition of our EmployeeMap once more:

Slice
dictionary<long, Employee> EmployeeMap;

The following code is generated for this definition:

C++
typedef std::map<Ice::Long, Employee> EmployeeMap;

Again, there are no surprises here: a Slice dictionary simply maps to a standard std::map. As a result, you can use the dictionary like any other map, for example:

C++
EmployeeMap em;
Employee e;

e.number = 42;
e.firstName = "Stan";
e.lastName = "Lippman";
em[e.number] = e;

e.number = 77;
e.firstName = "Herb";
e.lastName = "Sutter";
em[e.number] = e;

Custom Dictionary Mapping in C++

You can override the default mapping of Slice dictionaries to C++ maps with a metadata directive, for example:

Slice
[["cpp:include:unordered_map"]]

["cpp:type:std::unordered_map<Ice::Long, Employee>"] dictionary<long, Employee> EmployeeMap;

With this metadata directive, the dictionary now maps to a C++ std::unordered_map:

C++
#include <unordered_map>

typedef std::unordered_map<Ice::Long, Employee> EmployeeMap;

}

The cpp:type metadata directive can be applied to a sequence or dictionary definition; anything following the cpp:type: prefix is taken to be the name of the type. For example, we could use ["cpp:type:::std::unordered_map<int, std::string>"]. In that case, the compiler would use a fully-qualified name to define the type:

C++
typedef ::std::unordered_map<int, std::string> IntStringDict;

To avoid compilation errors in the generated code, you must instruct the compiler to generate an appropriate include directive with the cpp:include global metadata directive. This causes the compiler to add the line

C++
#include <unordered_map>

to the generated header file.

Instead of std::unordered_map, you can specify a type of your own as the dictionary type, for example:

Slice
[["cpp:include:CustomMap.h"]]

["cpp:type:MyCustomMap<Ice::Long, Employee>"] dictionary<long, Employee> EmployeeMap;

With these metadata directives, the compiler will use a C++ type MyCustomMap as the dictionary type, and add an include directive for the header file CustomMap.h to the generated code.

The class or template class you provide must meet the following requirements:

  • The class must have a default constructor.
  • The class must have a copy constructor.
  • The class must provide nested types named key_type, mapped_type and value_type.
  • The class must provide iterator and const_iterator types and provides begin and end member functions with the usual semantics; these iterators must be comparable for equality and inequality.
  • The class must provide a clear function.
  • The class must provide an insert function that takes an iterator (as location hint) plus a value_type parameter, and returns an iterator to the new entry or to the existing entry with the given key.

Less formally, this means you can use any class or template class that looks like a standard map or unordered_map as your custom dictionary type.

In addition to modifying the type of a dictionary itself, you can also modify the mapping for particular return values or parameters. For example:

Slice
[["cpp:include:unordered_map"]]

module HR {

    struct Employee {
       long   number;
       string firstName;
       string lastName;
    };
    dictionary<long, Employee> EmployeeMap;

    interface Office {
        ["cpp:type:std::unordered_map<Ice::Long, Employee>"] EmployeeMap getAllEmployees();
    };
};

With this definition, getAllEmployees  returns an unordered_map, while other unqualified parameters of type EmployeeMap would use the default mapping (to a std::map).

See Also

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