The server-side mapping for interfaces provides an up-call API for the Ice run time: by implementing member functions in a servant class, you provide the hook that gets the thread of control from the Ice server-side run time into your application code.
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Skeleton Types in Java
On the client side, interfaces map to proxy types. On the server side, interfaces map to skeleton types. A skeleton is a class or interface that defines a method for each operation on the corresponding Slice interface. For example, consider our Slice definition for the Node
interface:
module Filesystem { interface Node { idempotent string name(); } // ... }
The Slice compiler generates the following definition for this interface:
package Filesystem; public interface Node extends com.zeroc.Ice.Object { static final String ice_staticId = "::Filesystem::Node"; String name(com.zeroc.Ice.Current __current); // Mapping-internal code here... }
There are two important points here:
- As for the client side, Slice modules are mapped to Java packages with the same name, so the skeleton class definitions are part of the
Filesystem
package.
- For each Slice interface
<interface-name>
, the compiler generates a Java interface of the same name that extendscom.zeroc.Ice.Object
, defines a method for each operation in the Slice interface, and defines the constantice_staticId
with the corresponding Slice type ID. This interface supplies the skeleton code; your servant must implement this interface.
Object
Base Interface for Java Servants
Object
is mapped to the com.zeroc.Ice.Object
interface in Java:
package com.zeroc.Ice; public interface Object { public class Ice_invokeResult { ... } default boolean ice_isA(String s, Current current) { ... } default void ice_ping(Current current) { ... } default String[] ice_ids(Current current) { ... } default String ice_id(Current current) { ... } public static String ice_staticId() { ... } default CompletionStage<OutputStream> ice_dispatch(Request request) throws UserException { ... } ... }
The methods of Object
behave as follows:
ice_isA
This method returnstrue
if target object implements the given type ID, andfalse
otherwise.
ice_ping
ice_ping
provides a basic reachability test for the servant.
ice_ids
This method returns a string sequence representing all of the type IDs implemented by this servant, including::Ice::Object
.
ice_id
This method returns the type ID of the most-derived interface implemented by this servant.
ice_staticId
This static method returns the type ID of the target interface:::Ice::Object
when called oncom.zeroc.Ice.Object
.
ice_dispatch
This method dispatches an incoming request to a servant. It is used in the implementation of dispatch interceptors.
The nested class Ice_invokeResult
supplies the result for calls to ice_invoke
and ice_invokeAsync
on proxies.
Servant Classes in Java
In order to provide an implementation for an Ice object, you must create a servant class that inherits from the corresponding skeleton type. For example, to create a servant for the Node
interface, you could write:
package Filesystem; public final class NodeI implements Node { public NodeI(String name) { _name = name; } @Override public String name(com.zeroc.Ice.Current current) { return _name; } private String _name; }
By convention, servant classes have the name of their interface with an I
-suffix, so the servant class for the Node
interface is called NodeI
. (This is a convention only: as far as the Ice run time is concerned, you can choose any name you prefer for your servant classes.)
As far as Ice is concerned, the NodeI
class must implement only a single method: the name
method that it inherits from its skeleton. This makes the servant class a concrete class that can be instantiated. You can add other member functions and data members as you see fit to support your implementation. For example, in the preceding definition, we added a _name
member and a constructor. (Obviously, the constructor initializes the _name
member and the name
function returns its value.)
Normal and idempotent
Operations in Java
Whether an operation is an ordinary operation or an idempotent
operation has no influence on the way the operation is mapped. To illustrate this, consider the following interface:
interface Example { void normalOp(); idempotent void idempotentOp(); idempotent string readonlyOp(); }
The methods for this interface look like this:
void normalOp(Current current); void idempotentOp(Current current); String readonlyOp(Current current);
Note that the signatures of the member functions are unaffected by the idempotent
qualifier.