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Basic C# Mapping for Classes
A Slice class is mapped to a C# class with the same name. By default, the generated class contains a public data member for each Slice data member (just as for structures and exceptions), and a member function for each operation. Alternatively, you can use the property mapping by specifying the "clr:property"
metadata directive, which generates classes with virtual properties instead of data members.
Consider the following class definition:
class TimeOfDay { short hour; // 0 - 23 short minute; // 0 - 59 short second; // 0 - 59 string format(); // Return time as hh:mm:ss };
The Slice compiler generates the following code for this definition:
public interface TimeOfDayOperations_ { string format(Ice.Current __current); } public interface TimeOfDayOperationsNC_ { string format(); } public abstract partial class TimeOfDay : Ice.ObjectImpl, TimeOfDayOperations_, TimeOfDayOperationsNC_ { public short hour; public short minute; public short second; public TimeOfDay() { } public TimeOfDay(short hour, short minute, short second) { this.hour = hour; this.minute = minute; this.second = second; } public string format() { return format(new Ice.Current()); } public abstract string format(Ice.Current __current); }
There are a number of things to note about the generated code:
- The compiler generates "operations interfaces" called
TimeOfDayOperations_
andTimeOfDayOperationsNC
_. These interfaces contain a method for each Slice operation of the class. - The generated class
TimeOfDay
inherits (indirectly) fromIce.Object
. This means that all classes implicitly inherit fromIce.Object
, which is the ultimate ancestor of all classes. Note thatIce.Object
is not the same asIce.ObjectPrx
. In other words, you cannot pass a class where a proxy is expected and vice versa.
If a class has only data members, but no operations, the compiler generates a non-abstract class. - The generated class contains a public member for each Slice data member.
- The generated class inherits member functions for each Slice operation from the operations interfaces.
- The generated class contains two constructors.
There is quite a bit to discuss here, so we will look at each item in turn.
Operations Interfaces in C#
The methods in the <interface-name>Operations_
interface have an additional trailing parameter of type Ice.Current
, whereas the methods in the <interface-name>OperationsNC_
interface lack this additional trailing parameter. The methods without the Current
parameter simply forward to the methods with a Current
parameter, supplying a default Current
. For now, you can ignore this parameter and pretend it does not exist.
If a class has only data members, but no operations, the compiler omits generating the <interface-name>Operations_
and <interface-name>OperationsNC_
interfaces.
Inheritance from Ice.Object
in C#
Like interfaces, classes implicitly inherit from a common base class, Ice.Object
. However, as shown in the illustration below, classes inherit from Ice.Object
instead of Ice.ObjectPrx
(which is at the base of the inheritance hierarchy for proxies). As a result, you cannot pass a class where a proxy is expected (and vice versa) because the base types for classes and proxies are not compatible.
Inheritance from Ice.ObjectPrx
and Ice.Object
.
Ice.Object
contains a number of member functions:
namespace Ice { public interface Object : System.ICloneable { bool ice_isA(string s); bool ice_isA(string s, Current current); void ice_ping(); void ice_ping(Current current); string[] ice_ids(); string[] ice_ids(Current current); string ice_id(); string ice_id(Current current); void ice_preMarshal(); void ice_postUnmarshal(); DispatchStatus ice_dispatch(Request request, DispatchInterceptorAsyncCallback cb); } }
The member functions of Ice.Object
behave as follows:
ice_isA
This function returnstrue
if the object supports the given type ID, andfalse
otherwise.
ice_ping
As for interfaces,ice_ping
provides a basic reachability test for the class.
ice_ids
This function returns a string sequence representing all of the type IDs supported by this object, including::Ice::Object
.
ice_id
This function returns the actual run-time type ID for a class. If you callice_id
through a reference to a base instance, the returned type id is the actual (possibly more derived) type ID of the instance.
ice_preMarshal
The Ice run time invokes this function prior to marshaling the object's state, providing the opportunity for a subclass to validate its declared data members.
ice_postUnmarshal
The Ice run time invokes this function after unmarshaling an object's state. A subclass typically overrides this function when it needs to perform additional initialization using the values of its declared data members.
ice_dispatch
This function dispatches an incoming request to a servant. It is used in the implementation of dispatch interceptors.
Note that the generated class does not override GetHashCode
and Equals
. This means that classes are compared using shallow reference equality, not value equality (as is used for structures).
The class also provides a Clone
method (whose implementation is inherited from Ice.ObjectImpl
); the Clone
method returns a shallow memberwise copy.
Class Data Members in C#
By default, data members of classes are mapped exactly as for structures and exceptions: for each data member in the Slice definition, the generated class contains a corresponding public data member.
If you wish to restrict access to a data member, you can modify its visibility using the protected
metadata directive. The presence of this directive causes the Slice compiler to generate the data member with protected visibility. As a result, the member can be accessed only by the class itself or by one of its subclasses. For example, the TimeOfDay
class shown below has the protected
metadata directive applied to each of its data members:
class TimeOfDay { ["protected"] short hour; // 0 - 23 ["protected"] short minute; // 0 - 59 ["protected"] short second; // 0 - 59 string format(); // Return time as hh:mm:ss };
The Slice compiler produces the following generated code for this definition:
public abstract partial class TimeOfDay : Ice.ObjectImpl, TimeOfDayOperations_, TimeOfDayOperationsNC_ { protected short hour; protected short minute; protected short second; public TimeOfDay() { } public TimeOfDay(short hour, short minute, short second) { this.hour = hour; this.minute = minute; this.second = second; } // ... }
For a class in which all of the data members are protected, the metadata directive can be applied to the class itself rather than to each member individually. For example, we can rewrite the TimeOfDay
class as follows:
["protected"] class TimeOfDay { short hour; // 0 - 23 short minute; // 0 - 59 short second; // 0 - 59 string format(); // Return time as hh:mm:ss };
If a protected data member also has the clr:property
directive, the generated property has protected visibility. Consider the TimeOfDay
class once again:
["protected", "clr:property"] class TimeOfDay { short hour; // 0 - 23 short minute; // 0 - 59 short second; // 0 - 59 string format(); // Return time as hh:mm:ss };
The effects of combining these two metadata directives are shown in the generated code below:
public abstract partial class TimeOfDay : Ice.ObjectImpl, TimeOfDayOperations_, TimeOfDayOperationsNC_ { private short hour_prop; protected short hour { get { return hour_prop; } set { hour_prop = value; } } // ... }
Refer to the structure mapping for more information on the property mapping for data members.
Class Operations in C#
Operations of classes are mapped to abstract member functions in the generated class. This means that, if a class contains operations (such as the format
operation of our TimeOfDay
class), you must provide an implementation of the operation in a class that is derived from the generated class. For example:
public class TimeOfDayI : TimeOfDay { public string format(Ice.Current current) { return hour.ToString("D2") + ":" + minute.ToString("D2") + ":" + second.ToString("D2"); } }
Class Factories in C#
Having created a class such as TimeOfDayI
, we have an implementation and we can instantiate the TimeOfDayI
class, but we cannot receive it as the return value or as an out-parameter from an operation invocation. To see why, consider the following simple interface:
interface Time { TimeOfDay get(); };
When a client invokes the get
operation, the Ice run time must instantiate and return an instance of the TimeOfDay
class. However, TimeOfDay
is an abstract class that cannot be instantiated. Unless we tell it, the Ice run time cannot magically know that we have created a TimeOfDayI
class that implements the abstract format
operation of the TimeOfDay
abstract class. In other words, we must provide the Ice run time with a factory that knows that the TimeOfDay
abstract class has a TimeOfDayI
concrete implementation. The Ice::Communicator
interface provides us with the necessary operations:
module Ice { local interface ObjectFactory { Object create(string type); void destroy(); }; local interface Communicator { void addObjectFactory(ObjectFactory factory, string id); ObjectFactory findObjectFactory(string id); // ... }; };
To supply the Ice run time with a factory for our TimeOfDayI
class, we must implement the ObjectFactory
interface:
class ObjectFactory : Ice.ObjectFactory { public Ice.Object create(string type) { if (type.Equals(M.TimeOfDay.ice_staticId())) return new TimeOfDayI(); System.Diagnostics.Debug.Assert(false); return null; } public void destroy() { // Nothing to do } }
The object factory's create
method is called by the Ice run time when it needs to instantiate a TimeOfDay
class. The factory's destroy
method is called by the Ice run time when its communicator is destroyed.
The create
method is passed the type ID of the class to instantiate. For our TimeOfDay
class, the type ID is "::M::TimeOfDay"
. Our implementation of create
checks the type ID: if it matches, the method instantiates and returns a TimeOfDayI
object. For other type IDs, the method asserts because it does not know how to instantiate other types of objects.
Note that we used the ice_staticId
method to obtain the type ID rather than embedding a literal string. Using a literal type ID string in your code is discouraged because it can lead to errors that are only detected at run time. For example, if a Slice class or one of its enclosing modules is renamed and the literal string is not changed accordingly, a receiver will fail to unmarshal the object and the Ice run time will raise NoObjectFactoryException
. By using ice_staticId
instead, we avoid any risk of a misspelled or obsolete type ID, and we can discover at compile time if a Slice class or module has been renamed.
Given a factory implementation, such as our ObjectFactory
, we must inform the Ice run time of the existence of the factory:
Ice.Communicator ic = ...; ic.addObjectFactory(new ObjectFactory(), M.TimeOfDay.ice_staticId());
Now, whenever the Ice run time needs to instantiate a class with the type ID "::M::TimeOfDay"
, it calls the create
method of the registered ObjectFactory
instance, which returns a TimeOfDayI
instance to the Ice run time.
The destroy
operation of the object factory is invoked by the Ice run time when the communicator is destroyed. This gives you a chance to clean up any resources that may be used by your factory. Do not call destroy
on the factory while it is registered with the communicator — if you do, the Ice run time has no idea that this has happened and, depending on what your destroy
implementation is doing, may cause undefined behavior when the Ice run time tries to next use the factory.
The run time guarantees that destroy
will be the last call made on the factory, that is, create
will not be called concurrently with destroy
, and create
will not be called once destroy
has been called. However, calls to create
can be made concurrently.
Note that you cannot register a factory for the same type ID twice: if you call addObjectFactory
with a type ID for which a factory is registered, the Ice run time throws an AlreadyRegisteredException
.
Finally, keep in mind that if a class has only data members, but no operations, you need not create and register an object factory to transmit instances of such a class. Only if a class has operations do you have to define and register an object factory.
Class Constructors in C#
Classes have a default constructor that default-constructs each data member. This means members of primitive type are initialized to the equivalent of zero, and members of reference type are initialized to null. Note that applications must always explicitly initialize a member whose type is a class-mapped structure because the Ice run time does not accept null as a legal value for these types.
If you wish to ensure that data members of primitive and enumerated types are initialized to specific values, you can declare default values in your Slice definition. The default constructor initializes each of these data members to its declared value.
Classes also provide a constructor that accepts one argument for each member of the class. This allows you to create and initialize a class in a single statement, for example:
TimeOfDayI tod = new TimeOfDayI(14, 45, 00); // 2:45pm
For derived classes, the constructor requires one argument for every member of the class, including inherited members. For example, consider the the definition from Class Inheritance once more:
class TimeOfDay { short hour; // 0 - 23 short minute; // 0 - 59 short second; // 0 - 59 }; class DateTime extends TimeOfDay { short day; // 1 - 31 short month; // 1 - 12 short year; // 1753 onwards };
The constructors for the generated classes are as follows:
public partial class TimeOfDay : Ice.ObjectImpl { public TimeOfDay() {} public TimeOfDay(short hour, short minute, short second) { this.hour = hour; this.minute = minute; this.second = second; } // ... } public partial class DateTime : TimeOfDay { public DateTime() : base() {} public DateTime(short hour, short minute, short second, short day, short month, short year) : base(hour, minute, second) { this.day = day; this.month = month; this.year = year; } // ... }
If you want to instantiate and initialize a DateTime
instance, you must either use the default constructor or provide values for all of the data members of the instance, including data members of any base classes.