Preliminary documentation for Ice 3.7.1 Beta. Do not use in production applications. Refer to the space directory for other releases.

The C++ class CtrlCHandler provides a portable abstraction to handle CTRL-C and similar signals sent to a C++ process. On Windows, CtrlCHandler is a wrapper for SetConsoleCtrlHandler; on POSIX platforms, it handles SIGHUP, SIGTERM and SIGINT with a dedicated thread that waits for these signals using sigwait. Signals are handled by a callback function that you implement and register. The callback is a simple function that takes an int (the signal number) and returns void; it must not throw any exception:

namespace Ice
{
    class CtrlCHandler
    {
    public:
        explicit CtrlCHandler(std::function<void(int)> = nullptr);
        ~CtrlCHandler();

        std::function<void(int)> setCallback(std::function<void(int>));
        std::function<void(int)> getCallback() const;
    };
}
namespace Ice
{
    typedef void (*CtrlCHandlerCallback)(int);

    class CtrlCHandler
    {
    public:
        explicit CtrlCHandler(CtrlCHandlerCallback = 0);
        ~CtrlCHandler();

        CtrlCHandlerCallback setCallback(CtrlCHandlerCallback);
        CtrlCHandlerCallback getCallback() const;
    };
}

 

The member functions of CtrlCHandler behave as follows:

  • CtrlCHandler
    Constructs an instance with optionally a callback function. Only one instance of CtrlCHandler can exist in a process at a given moment in time. On POSIX platforms, the constructor masks SIGHUP, SIGTERM and SIGINT, then starts a thread that waits for these signals using sigwait. For signal masking to work properly, it is imperative that the CtrlCHandler instance be created before starting any thread, and in particular before initializing an Ice communicator.
  • ~CtrlCHandler
    Destroys the instance, after which the default signal processing behavior is restored on Windows (TerminateProcess). On POSIX platforms, the "sigwait" thread is terminated and joined, but the signal mask remains unchanged, so subsequent signals are ignored.
  • setCallback
    Sets a new callback function, and returns the old callback function.
  • getCallback
    Gets the current callback function.

It is legal specify nullptr for the callback function, in which case signals are caught and ignored until a non-null callback function is set.

A typical use for CtrlCHandler is to shutdown a communicator in an Ice server. For example, you could use it as follows:

int
main(int argc, char* argv[])
{
    Ice::CtrlCHandler ctrlCHandler;
    try
    {
        Ice::CommunicatorHolder ich(argc, argv);
        ctrlCHandler.setCallback([communicator = ich.communicator()](int signal) // C++14 syntax
                                 {
                                     cerr << "caught signal " << signal << ", shutting down communicator" << endl;
                                     try
                                     {
                                         communicator->shutdown();
                                     }
                                     catch(const Ice::CommunicatorDestroyedException&)
                                     {
                                         // ignored
                                     }
                                 });
        auto adapter =
            ich->createObjectAdapterWithEndpoints("Hello", "default -h localhost -p 10000");
        adapter->add(make_shared<HelloI>(), Ice::stringToIdentity("hello"));
        adapter->activate();
        ich->waitForShutdown();
    }
    catch(const std::exception& ex)
    {
        cerr << ex.what() << endl;
        return 1;
    }
    return 0;
} 
Ice::CommunicatorPtr communicator;
void shutdownCommunicator(int);

int
main(int argc, char* argv[])
{
    Ice::CtrlCHandler ctrlCHandler;
    try
    {
        Ice::CommunicatorHolder ich(argc, argv);
        communicator = ich.communicator();
        ctrlCHandler.setCallback(shutdownCommunicator);

        Ice::ObjectAdapterPtr adapter =
            ich->createObjectAdapterWithEndpoints("Hello", "default -h localhost -p 10000");
        adapter->add(new HelloI, Ice::stringToIdentity("hello"));
        adapter->activate();
        ich->waitForShutdown();
    }
    catch(const std::exception& ex)
    {
        cerr << ex.what() << endl;
        return 1;
    }
    return 0;
}

void
shutdownCommunicator(int signal)
{
    cerr << "caught signal " << signal << ", shutting down communicator" << endl;
    try
    {
        communicator->shutdown();
    }
    catch(const Ice::CommunicatorDestroyedException&)
    {
        // ignored
    }
}

See Also

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