C++98 Mapping for Exceptions
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C++ Mapping for User Exceptions
Here is a fragment of the Slice definition for our world time server once more:
exception GenericError
{
string reason;
}
exception BadTimeVal extends GenericError {}
exception BadZoneName extends GenericError {}
These exception definitions map as follows:
class GenericError : public Ice::UserException
{
public:
std::string reason;
GenericError() {}
explicit GenericError(const std::string&);
virtual std::string ice_id() const;
virtual Ice::Exception* ice_clone() const;
virtual void ice_throw() const;
// Other member functions here...
};
class BadTimeVal : public GenericError
{
public:
BadTimeVal() {}
explicit BadTimeVal(const std::string&);
virtual std::string ice_id() const;
virtual Ice::Exception* ice_clone() const;
virtual void ice_throw() const;
// Other member functions here...
};
class BadZoneName : public GenericError
{
public:
BadZoneName() {}
explicit BadZoneName(const std::string&);
virtual std::string ice_id() const;
virtual Ice::Exception* ice_clone() const;
virtual void ice_throw() const;
};
Each Slice exception is mapped to a C++ class with the same name. For each exception member, the corresponding class contains a public data member. (Since BadTimeVal and BadZoneName do not have members, the generated classes for these exceptions also do not have members.) Optional data members are mapped to instances of the IceUtil::Optional template.
The inheritance structure of the Slice exceptions is preserved for the generated classes, so BadTimeVal and BadZoneName inherit from GenericError.
Each exception has three additional member functions:
ice_idAs the name suggests, this member function returns the type ID of the exception. For example, if you call theice_idmember function of aBadZoneNameexception defined in moduleM, it returns the string"::M::BadZoneName". Theice_idmember function is useful if you catch exceptions generically and want to produce a more meaningful diagnostic, for example:C++try { // ... } catch(const GenericError& e) { cerr << "Caught an exception: " << e.ice_id() << endl; }If an exception is raised, this code prints the id of the actual exception (such as
::M::BadTimeValor::M::BadZoneName). For exception that are not defined in Slice,ice_idreturns the full name of the C++ class.
ice_fileice_filereturns the file name provided to the second constructor ofException.
ice_lineice_linereturns the line number provided to the second constructor ofException.
ice_printThe default implementation ofice_printprints the file name and line number (when available), and the type ID of the exception.
ice_stackTraceTheice_stackTracefunction returns the full stack trace when the exception was constructed, or an empty string, depending on the value of theIce.PrintStackTracesproperty.
ice_clone
This member function allows you to polymorphically clone an exception. For example:C++try { // ... } catch(const Ice::UserException& e) { Ice::UserException* copy = e.clone(); }ice_cloneis useful if you need to make a copy of an exception without knowing its precise run-time type. This allows you to remember the exception and throw it later by callingice_throw.
ice_throw
ice_throwallows you to throw an exception without knowing its precise run-time type. It is implemented as:C++void GenericError::ice_throw() const { throw *this; }You can call
ice_throwto throw an exception that you previously cloned withice_clone.
Each exception has a default constructor. Members having a complex type, such as strings, sequences, and dictionaries, are initialized by their own default constructor. However, the default constructor performs no initialization for members having one of the simple built-in types boolean, integer, floating point, or enumeration. For such a member, it is not safe to assume that the member has a reasonable default value. This is especially true for enumerated types as the member's default value may be outside the legal range for the enumeration, in which case an exception will occur during marshaling unless the member is explicitly set to a legal value.
To ensure that data members of primitive types are initialized to reasonable values, you can declare default values in your Slice definition. The default constructor initializes each of these data members to its declared value. Optional data members are unset unless they declare default values.
An exception also has a second constructor that accepts one argument for each exception member. This constructor allows you to instantiate and initialize an exception in a single statement, instead of having to first instantiate the exception and then assign to its members. For each optional data member, its corresponding constructor parameter uses the same mapping as for operation parameters, allowing you to pass its initial value or IceUtil::None to indicate an unset value.
For derived exceptions, the constructor accepts one argument for each base exception member, plus one argument for each derived exception member, in base-to-derived order.
Note that the generated exception classes contain other member functions that are not shown here. However, those member functions are internal to the C++ mapping and are not meant to be called by application code.
All user exceptions ultimately inherit from Ice::UserException. In turn, Ice::UserException inherits from Ice::Exception (which is an alias for IceUtil::Exception):
namespace IceUtil
{
class Exception : public std::exception
{
public:
virtual std::string ice_id() const;
Exception* ice_clone() const;
void ice_throw() const;
virtual void ice_print(std::ostream&) const;
// ...
};
std::ostream& operator<<(std::ostream&, const Exception&);
}
namespace Ice
{
typedef IceUtil::Exception Exception;
class UserException: public Exception
{
// ...
};
}
Ice::Exception forms the root of the exception inheritance tree. Apart from the usual ice_id, ice_clone, and ice_throw member functions, it contains the ice_print member functions. The default implementation of ice_print prints the file name and line number (when available) and the type ID of the exception. For example, calling ice_print on a BadTimeVal exception defined in module M prints:
::M::BadTimeVal
To make printing more convenient, operator<< is overloaded for Ice::Exception, so you can also write:
try
{
// ...
}
catch(const Ice::Exception& e)
{
cerr << e << endl;
}
This produces the same output because operator<< calls ice_print internally. You can optionally provide your own ice_print implementation using the cpp::ice_print metadata directive.
For Ice run time exceptions, ice_print also shows the file name and line number at which the exception was thrown.
C++ Default Constructors for Exceptions
Exceptions have a default constructor that default-constructs each data member. Members having a complex type, such as strings, sequences, and dictionaries, are initialized by their own default constructor. However, the default constructor performs no initialization for members having one of the simple built-in types boolean, integer, floating point, or enumeration. For such a member, it is not safe to assume that the member has a reasonable default value. This is especially true for enumerated types as the member's default value may be outside the legal range for the enumeration, in which case an exception will occur during marshaling unless the member is explicitly set to a legal value.
To ensure that data members of primitive types are initialized to reasonable values, you can declare default values in your Slice definition. The default constructor initializes each of these data members to its declared value.
Exceptions also have a second constructor that has one parameter for each data member. This allows you to construct and initialize a class instance in a single statement (instead of first having to construct the instance and then assign to its members). For derived exceptions, this constructor has one parameter for each of the base class's data members, plus one parameter for each of the derived class's data members, in base-to-derived order.
C++ Mapping for Run-Time Exceptions
The Ice run time throws run-time exceptions for a number of pre-defined error conditions. All run-time exceptions directly or indirectly derive from Ice::LocalException (which, in turn, derives from Ice::Exception). Ice::LocalException has the usual member functions: ice_id ice_clone, ice_throw, and (inherited from Ice::Exception), ice_print, ice_file, and ice_line.
Recall the inheritance diagram for user and run-time exceptions. By catching exceptions at the appropriate point in the hierarchy, you can handle exceptions according to the category of error they indicate:
Ice::Exception
This is the root of the complete inheritance tree. CatchingIce::Exceptioncatches both user and run-time exceptions. As shown earlier,Ice::Exceptionis a typedef forIceUtil::Exception, andIceUtil::Exceptioninherits fromstd::exception.
Ice::UserException
This is the root exception for all user exceptions. CatchingIce::UserExceptioncatches all user exceptions (but not run-time exceptions).
Ice::LocalException
This is the root exception for all run-time exceptions. CatchingIce::LocalExceptioncatches all run-time exceptions (but not user exceptions).
Ice::TimeoutException
This is the base exception for both operation-invocation and connection-establishment timeouts.
Ice::ConnectTimeoutException
This exception is raised when the initial attempt to establish a connection to a server times out.
For example, a ConnectTimeoutException can be handled as ConnectTimeoutException, TimeoutException, LocalException, or Exception.
You will probably have little need to catch run-time exceptions as their most-derived type and instead catch them as LocalException; the fine-grained error handling offered by the remainder of the hierarchy is of interest mainly in the implementation of the Ice run time. Exceptions to this rule are the exceptions related to facet and object life cycles, which you may want to catch explicitly. These exceptions are FacetNotExistException and ObjectNotExistException, respectively.
See Also
- User Exceptions
- Run-Time Exceptions
- C++98 Mapping for Identifiers
- C++98 Mapping for Modules
- C++98 Mapping for Built-In Types
- C++98 Mapping for Enumerations
- C++98 Mapping for Structures
- C++98 Mapping for Sequences
- C++98 Mapping for Dictionaries
- C++98 Mapping for Constants
- C++98 Mapping for Optional Values
- Versioning
- Object Life Cycle