The C++ class CtrlCHandler
provides a portable abstraction to handle CTRL-C and similar signals sent to a C++ process. On Windows, CtrlCHandler
is a wrapper for SetConsoleCtrlHandler
; on POSIX platforms, it handles SIGHUP
, SIGTERM
and SIGINT
with a dedicated thread that waits for these signals using sigwait
. Signals are handled by a callback function that you implement and register. The callback is a simple function that takes an int
(the signal number) and returns void
; it must not throw any exception:
namespace Ice { class CtrlCHandler { public: explicit CtrlCHandler(std::function<void(int)> = nullptr); ~CtrlCHandler(); std::function<void(int)> setCallback(std::function<void(int>)); std::function<void(int)> getCallback() const; }; }
namespace Ice { typedef void (*CtrlCHandlerCallback)(int); class CtrlCHandler { public: explicit CtrlCHandler(CtrlCHandlerCallback = 0); ~CtrlCHandler(); CtrlCHandlerCallback setCallback(CtrlCHandlerCallback); CtrlCHandlerCallback getCallback() const; }; }
The member functions of CtrlCHandler
behave as follows:
CtrlCHandler
Constructs an instance with optionally a callback function. Only one instance ofCtrlCHandler
can exist in a process at a given moment in time. On POSIX platforms, the constructor masksSIGHUP
,SIGTERM
andSIGINT
, then starts a thread that waits for these signals usingsigwait
. For signal masking to work properly, it is imperative that theCtrlCHandler
instance be created before starting any thread, and in particular before initializing an Ice communicator.
~CtrlCHandler
Destroys the instance, after which the default signal processing behavior is restored on Windows (TerminateProcess
). On POSIX platforms, the "sigwait" thread is terminated and joined, but the signal mask remains unchanged, so subsequent signals are ignored.
setCallback
Sets a new callback function, and returns the old callback function.
getCallback
Gets the current callback function.
It is legal specify nullptr
for the callback function, in which case signals are caught and ignored until a non-null callback function is set.
A typical use for CtrlCHandler
is to shutdown a communicator in an Ice server. For example, you could use it as follows:
int main(int argc, char* argv[]) { Ice::CtrlCHandler ctrlCHandler; try { Ice::CommunicatorHolder ich(argc, argv); ctrlCHandler.setCallback([communicator = ich.communicator()](int signal) // C++14 syntax { cerr << "caught signal " << signal << ", shutting down communicator" << endl; try { communicator->shutdown(); } catch(const Ice::CommunicatorDestroyedException&) { // ignored } }); auto adapter = ich->createObjectAdapterWithEndpoints("Hello", "default -h localhost -p 10000"); adapter->add(make_shared<HelloI>(), Ice::stringToIdentity("hello")); adapter->activate(); ich->waitForShutdown(); } catch(const std::exception& ex) { cerr << ex.what() << endl; return 1; } return 0; }
Ice::CommunicatorPtr communicator; void shutdownCommunicator(int); int main(int argc, char* argv[]) { Ice::CtrlCHandler ctrlCHandler; try { Ice::CommunicatorHolder ich(argc, argv); communicator = ich.communicator(); ctrlCHandler.setCallback(shutdownCommunicator); Ice::ObjectAdapterPtr adapter = ich->createObjectAdapterWithEndpoints("Hello", "default -h localhost -p 10000"); adapter->add(new HelloI, Ice::stringToIdentity("hello")); adapter->activate(); ich->waitForShutdown(); } catch(const std::exception& ex) { cerr << ex.what() << endl; return 1; } return 0; } void shutdownCommunicator(int signal) { cerr << "caught signal " << signal << ", shutting down communicator" << endl; try { communicator->shutdown(); } catch(const Ice::CommunicatorDestroyedException&) { // ignored } }